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Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
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2 changed files with 38 additions and 1 deletions
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@ -7184,6 +7184,7 @@ Player properties need to be saved manually.
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-- "sprite" uses 1 texture.
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-- "upright_sprite" uses 2 textures: {front, back}.
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-- "wielditem" expects 'textures = {itemname}' (see 'visual' above).
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-- "mesh" requires one texture for each mesh buffer/material (in order)
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colors = {},
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-- Number of required colors depends on visual
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