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Fix shaders on some GPUs

This commit is contained in:
Novatux 2013-12-08 08:01:20 +01:00
parent 3cc45fd8ad
commit 206565d965
6 changed files with 46 additions and 15 deletions

View file

@ -17,11 +17,12 @@ const float e = 2.718281828459;
void main (void)
{
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
float enable_bumpmapping = enableBumpmapping;
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef NORMALS
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
float enable_bumpmapping = enableBumpmapping;
if ((enable_bumpmapping == 1.0) && (use_normalmap > 0.0)) {
vec3 base = texture2D(baseTexture, uv).rgb;
@ -35,6 +36,9 @@ void main (void)
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = gl_Color.a;
vec4 col = vec4(color.r, color.g, color.b, alpha);