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Fix shaders on some GPUs

This commit is contained in:
Novatux 2013-12-08 08:01:20 +01:00
parent 3cc45fd8ad
commit 206565d965
6 changed files with 46 additions and 15 deletions

View file

@ -21,14 +21,16 @@ const float e = 2.718281828459;
void main (void)
{
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
float enable_bumpmapping = enableBumpmapping;
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef NORMALS
float height;
vec2 tsEye = vec2(tsEyeVec.x,-tsEyeVec.y);
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
float enable_bumpmapping = enableBumpmapping;
if ((enableParallaxOcclusion == 1.0) && (use_normalmap > 0.0)) {
float map_height = texture2D(normalTexture, uv).a;
if (map_height < 1.0){
@ -49,6 +51,9 @@ void main (void)
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = texture2D(baseTexture, uv).a;
vec4 col = vec4(color.r, color.g, color.b, alpha);