1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Initial Gamepad support

Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
This commit is contained in:
est31 2016-05-27 08:35:07 +02:00
parent 1e86c89f36
commit 2060fd9cbe
17 changed files with 577 additions and 80 deletions

View file

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "clientmap.h"
#include "clouds.h"
#include "config.h"
@ -1108,12 +1109,14 @@ bool nodePlacementPrediction(Client &client,
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest, Client *client)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
invmgr, gamedef, tsrc, fs_src, txt_dest, client);
*cur_formspec = new GUIFormSpecMenu(device, joystick,
guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
fs_src, txt_dest, client);
(*cur_formspec)->doPause = false;
/*
@ -1138,7 +1141,8 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
IWritableTextureSource *tsrc, IrrlichtDevice *device,
JoystickController *joystick, Client *client)
{
std::string formspec =
std::string(FORMSPEC_VERSION_STRING) +
@ -1154,14 +1158,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
joystick, fs_src, txt_dst, NULL);
}
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
bool singleplayermode)
JoystickController *joystick, bool singleplayermode)
{
#ifdef __ANDROID__
std::string control_text = strgettext("Default Controls:\n"
@ -1226,7 +1231,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
joystick, fs_src, txt_dst, NULL);
std::string con("btn_continue");
(*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
@ -1574,9 +1580,10 @@ protected:
void decreaseViewRange(float *statustext_time);
void toggleFullViewRange(float *statustext_time);
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
float dtime);
void updateCameraOrientation(CameraOrientation *cam,
const VolatileRunFlags &flags);
const VolatileRunFlags &flags, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam, float *damage_flash);
@ -1611,34 +1618,39 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
bool getLeftClicked()
inline bool getLeftClicked()
{
return input->getLeftClicked();
return input->getLeftClicked() ||
input->joystick.getWasKeyDown(KeyType::MOUSE_L);
}
bool getRightClicked()
inline bool getRightClicked()
{
return input->getRightClicked();
return input->getRightClicked() ||
input->joystick.getWasKeyDown(KeyType::MOUSE_R);
}
bool isLeftPressed()
inline bool isLeftPressed()
{
return input->getLeftState();
return input->getLeftState() ||
input->joystick.isKeyDown(KeyType::MOUSE_L);
}
bool isRightPressed()
inline bool isRightPressed()
{
return input->getRightState();
return input->getRightState() ||
input->joystick.isKeyDown(KeyType::MOUSE_R);
}
bool getLeftReleased()
inline bool getLeftReleased()
{
return input->getLeftReleased();
return input->getLeftReleased() ||
input->joystick.wasKeyReleased(KeyType::MOUSE_L);
}
bool isKeyDown(GameKeyType k)
inline bool isKeyDown(GameKeyType k)
{
return input->isKeyDown(keycache.key[k]);
return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
}
bool wasKeyDown(GameKeyType k)
inline bool wasKeyDown(GameKeyType k)
{
return input->wasKeyDown(keycache.key[k]);
return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
}
#ifdef __ANDROID__
@ -1724,9 +1736,11 @@ private:
*/
bool m_cache_doubletap_jump;
bool m_cache_enable_clouds;
bool m_cache_enable_joysticks;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
f32 m_cache_mouse_sensitivity;
f32 m_cache_joystick_frustum_sensitivity;
f32 m_repeat_right_click_time;
#ifdef __ANDROID__
@ -1762,12 +1776,16 @@ Game::Game() :
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_clouds",
&settingChangedCallback, this);
g_settings->registerChangedCallback("doubletap_joysticks",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_particles",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_fog",
&settingChangedCallback, this);
g_settings->registerChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
&settingChangedCallback, this);
g_settings->registerChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
@ -1930,7 +1948,7 @@ void Game::run()
updateProfilers(runData, stats, draw_times, dtime);
processUserInput(&flags, &runData, dtime);
// Update camera before player movement to avoid camera lag of one frame
updateCameraDirection(&cam_view_target, &flags);
updateCameraDirection(&cam_view_target, &flags, dtime);
float cam_smoothing = 0;
if (g_settings->getBool("cinematic"))
cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
@ -2727,7 +2745,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
show_pause_menu(&current_formspec, client, gamedef,
texture_src, device, simple_singleplayer_mode);
texture_src, device, &input->joystick,
simple_singleplayer_mode);
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
@ -2813,12 +2832,21 @@ void Game::processItemSelection(u16 *new_playeritem)
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
player->hud_hotbar_itemcount - 1);
if (wheel < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
else if (wheel > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else wheel == 0
s32 dir = wheel;
if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
dir = -1;
}
if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
dir = 1;
}
if (dir < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
else if (dir > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else dir == 0
/* Item selection using keyboard
*/
@ -2868,7 +2896,7 @@ void Game::openInventory()
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, gamedef, texture_src,
device, fs_src, txt_dst, client);
device, &input->joystick, fs_src, txt_dst, client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
@ -3154,7 +3182,7 @@ void Game::toggleFullViewRange(float *statustext_time)
void Game::updateCameraDirection(CameraOrientation *cam,
VolatileRunFlags *flags)
VolatileRunFlags *flags, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
@ -3169,7 +3197,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
if (flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = false;
else
updateCameraOrientation(cam, *flags);
updateCameraOrientation(cam, *flags, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
@ -3187,9 +3215,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
}
}
void Game::updateCameraOrientation(CameraOrientation *cam,
const VolatileRunFlags &flags)
const VolatileRunFlags &flags, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
@ -3197,6 +3224,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
@ -3212,6 +3240,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
}
#endif
if (m_cache_enable_joysticks) {
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
c;
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
c;
}
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}
@ -3220,30 +3256,36 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
{
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
// DO NOT use the isKeyDown method for the forward, backward, left, right
// buttons, as the code that uses the controls needs to be able to
// distinguish between the two in order to know when to use joysticks.
PlayerControl control(
input->isKeyDown(keycache.key[KeyType::FORWARD]),
input->isKeyDown(keycache.key[KeyType::BACKWARD]),
input->isKeyDown(keycache.key[KeyType::LEFT]),
input->isKeyDown(keycache.key[KeyType::RIGHT]),
input->isKeyDown(keycache.key[KeyType::JUMP]),
input->isKeyDown(keycache.key[KeyType::SPECIAL1]),
input->isKeyDown(keycache.key[KeyType::SNEAK]),
input->getLeftState(),
input->getRightState(),
isKeyDown(KeyType::JUMP),
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
isLeftPressed(),
isRightPressed(),
cam.camera_pitch,
cam.camera_yaw
cam.camera_yaw,
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
u32 keypress_bits =
( (u32)(input->isKeyDown(keycache.key[KeyType::FORWARD]) & 0x1) << 0) |
( (u32)(input->isKeyDown(keycache.key[KeyType::BACKWARD]) & 0x1) << 1) |
( (u32)(input->isKeyDown(keycache.key[KeyType::LEFT]) & 0x1) << 2) |
( (u32)(input->isKeyDown(keycache.key[KeyType::RIGHT]) & 0x1) << 3) |
( (u32)(input->isKeyDown(keycache.key[KeyType::JUMP]) & 0x1) << 4) |
( (u32)(input->isKeyDown(keycache.key[KeyType::SPECIAL1]) & 0x1) << 5) |
( (u32)(input->isKeyDown(keycache.key[KeyType::SNEAK]) & 0x1) << 6) |
( (u32)(input->getLeftState() & 0x1) << 7) |
( (u32)(input->getRightState() & 0x1) << 8
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(isLeftPressed() & 0x1) << 7) |
( (u32)(isRightPressed() & 0x1) << 8
);
#ifdef ANDROID
@ -3312,7 +3354,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
cam->camera_pitch = event.player_force_move.pitch;
} else if (event.type == CE_DEATHSCREEN) {
show_deathscreen(&current_formspec, client, gamedef, texture_src,
device, client);
device, &input->joystick, client);
chat_backend->addMessage(L"", L"You died.");
@ -3328,7 +3370,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, fs_src, txt_dst, client);
texture_src, device, &input->joystick,
fs_src, txt_dst, client);
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
@ -3723,8 +3766,14 @@ void Game::processPlayerInteraction(GameRunData *runData,
input->resetLeftClicked();
input->resetRightClicked();
input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
input->resetLeftReleased();
input->resetRightReleased();
input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
@ -3785,7 +3834,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(&current_formspec, client, gamedef,
texture_src, device, fs_src, txt_dst, client);
texture_src, device, &input->joystick, fs_src, txt_dst, client);
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
@ -4468,12 +4517,14 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
void Game::readSettings()
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}