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Soft node overlay (#5186)

This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
This commit is contained in:
Dániel Juhász 2017-04-21 15:34:59 +02:00 committed by Zeno-
parent 2ad74a9e8b
commit 1ffb180868
18 changed files with 763 additions and 467 deletions

View file

@ -290,6 +290,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
struct MeshBufList
{
/*!
* Specifies in which layer the list is.
* All lists which are in a lower layer are rendered before this list.
*/
u8 layer;
video::SMaterial m;
std::vector<scene::IMeshBuffer*> bufs;
};
@ -303,7 +308,7 @@ struct MeshBufListList
lists.clear();
}
void add(scene::IMeshBuffer *buf)
void add(scene::IMeshBuffer *buf, u8 layer)
{
const video::SMaterial &m = buf->getMaterial();
for(std::vector<MeshBufList>::iterator i = lists.begin();
@ -315,12 +320,16 @@ struct MeshBufListList
if (l.m.TextureLayer[0].Texture != m.TextureLayer[0].Texture)
continue;
if(l.layer != layer)
continue;
if (l.m == m) {
l.bufs.push_back(buf);
return;
}
}
MeshBufList l;
l.layer = layer;
l.m = m;
l.bufs.push_back(buf);
lists.push_back(l);
@ -434,29 +443,34 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MapBlockMesh *mapBlockMesh = block->mesh;
assert(mapBlockMesh);
scene::IMesh *mesh = mapBlockMesh->getMesh();
assert(mesh);
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
scene::IMesh *mesh = mapBlockMesh->getMesh(layer);
assert(mesh);
u32 c = mesh->getMeshBufferCount();
for (u32 i = 0; i < c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
u32 c = mesh->getMeshBufferCount();
for (u32 i = 0; i < c; i++) {
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);
bool transparent = (rnd && rnd->isTransparent());
if (transparent == is_transparent_pass) {
if (buf->getVertexCount() == 0)
errorstream << "Block [" << analyze_block(block)
<< "] contains an empty meshbuf" << std::endl;
bool transparent = (rnd && rnd->isTransparent());
if (transparent == is_transparent_pass) {
if (buf->getVertexCount() == 0)
errorstream << "Block [" << analyze_block(block)
<< "] contains an empty meshbuf" << std::endl;
material.setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
material.setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);
material.setFlag(video::EMF_WIREFRAME, m_control.show_wireframe);
material.setFlag(video::EMF_TRILINEAR_FILTER,
m_cache_trilinear_filter);
material.setFlag(video::EMF_BILINEAR_FILTER,
m_cache_bilinear_filter);
material.setFlag(video::EMF_ANISOTROPIC_FILTER,
m_cache_anistropic_filter);
material.setFlag(video::EMF_WIREFRAME,
m_control.show_wireframe);
drawbufs.add(buf);
drawbufs.add(buf, layer);
}
}
}
}