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Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.

Also drop 3 useless IntervalLimiter
This commit is contained in:
Loic Blot 2018-07-01 13:47:50 +02:00
parent 49509d2f74
commit 1ff15d3a46
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GPG key ID: EFAA458E8C153987
2 changed files with 2 additions and 21 deletions

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@ -203,10 +203,7 @@ void ClientEnvironment::step(float dtime)
lplayer->move(dtime_part, this, position_max_increment,
&player_collisions);
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
} while (dtime_downcount > 0.001);
bool player_immortal = lplayer->getCAO() && lplayer->getCAO()->isImmortal();
@ -483,14 +480,6 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
m_client_event_queue.push(event);
}
void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
{
ClientEnvEvent event;
event.type = CEE_PLAYER_BREATH;
event.player_breath.amount = breath;
m_client_event_queue.push(event);
}
/*
Client likes to call these
*/