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Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.

Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
This commit is contained in:
Loic Blot 2015-03-31 10:35:51 +02:00
parent ab77bf98ee
commit 1fe4256462
9 changed files with 104 additions and 98 deletions

View file

@ -22,17 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "exceptions.h"
#include "util/serialize.h"
NetworkPacket::NetworkPacket(u8 *data, u32 datasize, u16 peer_id):
m_read_offset(0), m_peer_id(peer_id)
{
m_read_offset = 0;
m_datasize = datasize - 2;
// split command and datas
m_command = readU16(&data[0]);
m_data = std::vector<u8>(&data[2], &data[2 + m_datasize]);
}
NetworkPacket::NetworkPacket(u16 command, u32 datasize, u16 peer_id):
m_datasize(datasize), m_read_offset(0), m_command(command), m_peer_id(peer_id)
{
@ -50,6 +39,20 @@ NetworkPacket::~NetworkPacket()
m_data.clear();
}
void NetworkPacket::putRawPacket(u8 *data, u32 datasize, u16 peer_id)
{
// If a m_command is already set, we are rewriting on same packet
// This is not permitted
assert(m_command == 0);
m_datasize = datasize - 2;
m_peer_id = peer_id;
// split command and datas
m_command = readU16(&data[0]);
m_data = std::vector<u8>(&data[2], &data[2 + m_datasize]);
}
char* NetworkPacket::getString(u32 from_offset)
{
if (from_offset >= m_datasize)