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Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.

Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
This commit is contained in:
Loic Blot 2015-03-31 10:35:51 +02:00
parent ab77bf98ee
commit 1fe4256462
9 changed files with 104 additions and 98 deletions

View file

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "log.h"
#include "porting.h"
#include "network/networkpacket.h"
#include "util/serialize.h"
#include "util/numeric.h"
#include "util/string.h"
@ -2884,30 +2885,36 @@ void Connection::Disconnect()
putCommand(c);
}
u32 Connection::Receive(u16 &peer_id, SharedBuffer<u8> &data)
void Connection::Receive(NetworkPacket* pkt)
{
for(;;) {
ConnectionEvent e = waitEvent(m_bc_receive_timeout);
if (e.type != CONNEVENT_NONE)
LOG(dout_con<<getDesc()<<": Receive: got event: "
<<e.describe()<<std::endl);
LOG(dout_con << getDesc() << ": Receive: got event: "
<< e.describe() << std::endl);
switch(e.type) {
case CONNEVENT_NONE:
throw NoIncomingDataException("No incoming data");
case CONNEVENT_DATA_RECEIVED:
peer_id = e.peer_id;
data = SharedBuffer<u8>(e.data);
return e.data.getSize();
// Data size is lesser than command size, ignoring packet
if (e.data.getSize() < 2) {
continue;
}
pkt->putRawPacket(*e.data, e.data.getSize(), e.peer_id);
return;
case CONNEVENT_PEER_ADDED: {
UDPPeer tmp(e.peer_id, e.address, this);
if (m_bc_peerhandler)
m_bc_peerhandler->peerAdded(&tmp);
continue; }
continue;
}
case CONNEVENT_PEER_REMOVED: {
UDPPeer tmp(e.peer_id, e.address, this);
if (m_bc_peerhandler)
m_bc_peerhandler->deletingPeer(&tmp, e.timeout);
continue; }
continue;
}
case CONNEVENT_BIND_FAILED:
throw ConnectionBindFailed("Failed to bind socket "
"(port already in use?)");