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GL: fix and clean up some code

This commit is contained in:
sfan5 2024-11-28 10:39:07 +01:00
parent 36edc3f161
commit 1fb7202028
17 changed files with 54 additions and 177 deletions

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@ -170,12 +170,6 @@ public:
//! Get a skinned mesh, which is not available as header-only code
ISkinnedMesh *createSkinnedMesh() override;
//! Sets ambient color of the scene
void setAmbientLight(const video::SColorf &ambientColor) override;
//! Returns ambient color of the scene
const video::SColorf &getAmbientLight() const override;
//! Get current render time.
E_SCENE_NODE_RENDER_PASS getCurrentRenderPass() const override { return CurrentRenderPass; }
@ -291,9 +285,6 @@ private:
ICameraSceneNode *ActiveCamera;
core::vector3df camWorldPos; // Position of camera for transparent nodes.
video::SColor ShadowColor;
video::SColorf AmbientLight;
//! String parameters
// NOTE: Attributes are slow and should only be used for debug-info and not in release
io::CAttributes *Parameters;