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GL: fix and clean up some code

This commit is contained in:
sfan5 2024-11-28 10:39:07 +01:00
parent 36edc3f161
commit 1fb7202028
17 changed files with 54 additions and 177 deletions

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@ -182,11 +182,6 @@ public:
//! driver, it would return "Direct3D8.1".
const char *getName() const override;
//! Sets the dynamic ambient light color. The default color is
//! (0,0,0,0) which means it is dark.
//! \param color: New color of the ambient light.
void setAmbientLight(const SColorf &color) override;
//! sets a viewport
void setViewPort(const core::rect<s32> &area) override;