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GL: fix and clean up some code
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36edc3f161
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17 changed files with 54 additions and 177 deletions
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@ -743,19 +743,6 @@ SFrameStats CNullDriver::getFrameStats() const
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return FrameStats;
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}
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//! Sets the dynamic ambient light color. The default color is
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//! (0,0,0,0) which means it is dark.
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//! \param color: New color of the ambient light.
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void CNullDriver::setAmbientLight(const SColorf &color)
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{
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AmbientLight = color;
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}
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const SColorf &CNullDriver::getAmbientLight() const
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{
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return AmbientLight;
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}
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//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
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//! driver, it would return "Direct3D8".
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@ -1774,21 +1761,5 @@ bool CNullDriver::needsTransparentRenderPass(const irr::video::SMaterial &materi
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return false;
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}
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//! Color conversion convenience function
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/** Convert an image (as array of pixels) from source to destination
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array, thereby converting the color format. The pixel size is
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determined by the color formats.
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\param sP Pointer to source
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\param sF Color format of source
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\param sN Number of pixels to convert, both array must be large enough
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\param dP Pointer to destination
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\param dF Color format of destination
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*/
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void CNullDriver::convertColor(const void *sP, ECOLOR_FORMAT sF, s32 sN,
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void *dP, ECOLOR_FORMAT dF) const
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{
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video::CColorConverter::convert_viaFormat(sP, sF, sN, dP, dF);
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}
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} // end namespace
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} // end namespace
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