diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index a8e5e1768..75585d9c4 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -545,7 +545,7 @@ void main(void) // Sky reflection col.rgb += reflection_color * pow(fresnel_factor, 2.0) * 0.5 * brightness_factor; - vec3 water_reflect_color = + vec3 water_reflect_color = 6.0 * sunTint * dayLight * fresnel_factor * f_adj_shadow_strength * max(1.0 - shadow_uncorrected, 0.0) * mtsmoothstep(0.85, 0.9, pow(clamp(dot(reflect_ray, viewVec), 0.0, 1.0), 32.0));