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minor cleanups
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parent
46044e6d77
commit
1f82226a76
3 changed files with 12 additions and 13 deletions
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@ -230,17 +230,16 @@ void MapBlock::copyFrom(const VoxelManipulator &src)
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tryShrinkNodes();
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}
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void MapBlock::reallocate(u32 c, MapNode n)
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void MapBlock::reallocate(u32 count, MapNode n)
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{
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delete[] data;
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if (!m_is_mono_block && c == 1)
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if (!m_is_mono_block && count == 1)
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porting::TrackFreedMemory(sizeof(MapNode) * nodecount);
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data = new MapNode[c];
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for (u32 i = 0; i < c; i++)
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data[i] = n;
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data = new MapNode[count];
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std::fill_n(data, count, n);
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m_is_mono_block = (c == 1);
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m_is_mono_block = (count == 1);
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}
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void MapBlock::tryShrinkNodes()
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@ -308,7 +307,7 @@ void MapBlock::expireIsAirCache()
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// Renumbers the content IDs (starting at 0 and incrementing)
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// Note that there's no technical reason why we *have to* renumber the IDs,
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// but we do it anyway as it also helps compressability.
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static void getBlockNodeIdMapping(NameIdMapping *nimap, const std::unique_ptr<MapNode[]> &nodes,
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static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
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const NodeDefManager *nodedef, u32 nodecount)
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{
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IdIdMapping &mapping = IdIdMapping::giveClearedThreadLocalInstance();
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@ -429,8 +428,8 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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{
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const size_t size = m_is_mono_block ? 1 : nodecount;
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auto tmp_nodes = std::make_unique<MapNode[]>(size);
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std::copy(data, data+size, tmp_nodes.get());
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getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef(), size);
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std::copy_n(data, size, tmp_nodes.get());
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getBlockNodeIdMapping(&nimap, tmp_nodes.get(), m_gamedef->ndef(), size);
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buf = MapNode::serializeBulk(version, tmp_nodes.get(), nodecount,
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content_width, params_width, m_is_mono_block);
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@ -444,7 +444,7 @@ private:
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void tryShrinkNodes();
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// if only a single node is stored, expand storage back to the full array
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void expandNodesIfNeeded();
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void reallocate(u32 c, MapNode n);
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void reallocate(u32 count, MapNode n);
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/*
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* PLEASE NOTE: When adding something here be mindful of position and size
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@ -217,11 +217,11 @@ void VoxelManipulator::copyFrom(MapNode *src, size_t n_nodes, const VoxelArea& s
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for (s16 z = 0; z < size.Z; z++) {
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for (s16 y = 0; y < size.Y; y++) {
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if (n_nodes == 1) {
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std::fill(m_data + i_local, m_data + i_local + size.X, src[0]);
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std::fill_n(m_data + i_local, size.X, src[0]);
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} else {
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std::copy(src + i_src, src + i_src + size.X, m_data + i_local);
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std::copy_n(src + i_src, size.X, m_data + i_local);
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}
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std::fill(m_flags + i_local, m_flags + i_local + size.X, 0);
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std::fill_n(m_flags + i_local, size.X, 0);
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i_src += src_step;
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i_local += dest_step;
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}
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