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Rework directory structure

This commit is contained in:
Perttu Ahola 2012-03-19 20:44:07 +02:00
parent 1ff20da5b6
commit 1f56d71f19
110 changed files with 18 additions and 26 deletions

View file

@ -27,14 +27,13 @@ SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
std::string share_server = porting::path_share + DIR_DELIM + "server";
std::string user_server = porting::path_user + DIR_DELIM + "server";
std::string share = porting::path_share;
std::string user = porting::path_user;
// Find game directory
std::string game_path =
user_server + DIR_DELIM + "games" + DIR_DELIM + id;
std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
bool user_game = true; // Game is in user's directory
if(!fs::PathExists(game_path)){
game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
user_game = false;
}
if(!fs::PathExists(game_path))
@ -42,10 +41,8 @@ SubgameSpec findSubgame(const std::string &id)
// Find addon directories
std::set<std::string> addon_paths;
if(!user_game)
addon_paths.insert(share_server + DIR_DELIM + "addons"
+ DIR_DELIM + id);
addon_paths.insert(user_server + DIR_DELIM + "addons"
+ DIR_DELIM + id);
addon_paths.insert(share + DIR_DELIM + "addons" + DIR_DELIM + id);
addon_paths.insert(user + DIR_DELIM + "addons" + DIR_DELIM + id);
// TODO: Read proper name from game_path/game.conf
std::string game_name = id;
return SubgameSpec(id, game_path, addon_paths, game_name);
@ -55,10 +52,8 @@ std::set<std::string> getAvailableGameIds()
{
std::set<std::string> gameids;
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "server"
+ DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "server"
+ DIR_DELIM + "games");
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
@ -105,8 +100,7 @@ std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
worldspaths.insert(porting::path_user + DIR_DELIM + "server"
+ DIR_DELIM + "worlds");
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream<<"Searching worlds..."<<std::endl;
for(std::set<std::string>::const_iterator i = worldspaths.begin();
i != worldspaths.end(); i++){