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Rework directory structure

This commit is contained in:
Perttu Ahola 2012-03-19 20:44:07 +02:00
parent 1ff20da5b6
commit 1f56d71f19
110 changed files with 18 additions and 26 deletions

View file

@ -1033,8 +1033,13 @@ int main(int argc, char *argv[])
// No specific world was commanded
// Check if the world is found from the default directory, and if
// not, see if the legacy world directory exists.
world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world";
#ifdef RUN_IN_PLACE
std::string legacy_world_path = porting::path_user + DIR_DELIM +
".." + DIR_DELIM + "world";
#else
std::string legacy_world_path = porting::path_user + DIR_DELIM + "world";
#endif
if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
errorstream<<"Warning: Using legacy world directory \""
<<legacy_world_path<<"\""<<std::endl;
@ -1445,7 +1450,7 @@ int main(int argc, char *argv[])
if(menudata.create_world_name != L"")
{
std::string path = porting::path_user + DIR_DELIM
+ "server" + DIR_DELIM + "worlds" + DIR_DELIM
"worlds" + DIR_DELIM
+ wide_to_narrow(menudata.create_world_name);
// Create world if it doesn't exist
if(!initializeWorld(path, menudata.create_world_gameid)){