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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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9 changed files with 550 additions and 289 deletions
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@ -595,7 +595,6 @@ private:
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void HandlePlayerHP(Player *player, s16 damage);
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void RespawnPlayer(Player *player);
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bool GetCraftingResult(u16 peer_id, ItemStack &result, bool decrementInput);
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void UpdateCrafting(u16 peer_id);
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// When called, connection mutex should be locked
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