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Clean up Irrlicht shader API
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parent
40afc84597
commit
1ea8763259
12 changed files with 79 additions and 458 deletions
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@ -386,28 +386,28 @@ void COpenGL3DriverBase::createMaterialRenderers()
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// EMT_SOLID
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core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "Solid",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
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// EMT_TRANSPARENT_ALPHA_CHANNEL
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FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentAlphaChannel",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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// EMT_TRANSPARENT_ALPHA_CHANNEL_REF
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FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentAlphaChannelRef",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
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// EMT_TRANSPARENT_VERTEX_ALPHA
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FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentVertexAlpha",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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// EMT_ONETEXTURE_BLEND
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FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "OneTextureBlend",
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scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
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// Drop callbacks.
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@ -1588,14 +1588,9 @@ bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32 *ints, int
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//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
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s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
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const c8 *vertexShaderProgram,
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const c8 *vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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const c8 *pixelShaderProgram,
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const c8 *pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const c8 *geometryShaderProgram,
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const c8 *geometryShaderEntryPointName,
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E_GEOMETRY_SHADER_TYPE gsCompileTarget,
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const c8 *shaderName,
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scene::E_PRIMITIVE_TYPE inType,
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scene::E_PRIMITIVE_TYPE outType,
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u32 verticesOut,
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