mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Clean up Irrlicht shader API
This commit is contained in:
parent
40afc84597
commit
1ea8763259
12 changed files with 79 additions and 458 deletions
|
@ -33,14 +33,8 @@ public:
|
|||
COpenGLDriver *driver,
|
||||
s32 &outMaterialTypeNr,
|
||||
const c8 *vertexShaderProgram = 0,
|
||||
const c8 *vertexShaderEntryPointName = 0,
|
||||
E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1,
|
||||
const c8 *pixelShaderProgram = 0,
|
||||
const c8 *pixelShaderEntryPointName = 0,
|
||||
E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1,
|
||||
const c8 *geometryShaderProgram = 0,
|
||||
const c8 *geometryShaderEntryPointName = "main",
|
||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
||||
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
||||
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
||||
u32 verticesOut = 0,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue