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Clean up Irrlicht shader API

This commit is contained in:
sfan5 2024-12-29 18:58:26 +01:00
parent 40afc84597
commit 1ea8763259
12 changed files with 79 additions and 458 deletions

View file

@ -240,18 +240,13 @@ public:
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
virtual s32 addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8 *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8 *geometryShaderProgram,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
const c8 *shaderName = nullptr,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
IShaderConstantSetCallBack *callback = nullptr,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;