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Clean up Irrlicht shader API

This commit is contained in:
sfan5 2024-12-29 18:58:26 +01:00
parent 40afc84597
commit 1ea8763259
12 changed files with 79 additions and 458 deletions

View file

@ -1520,34 +1520,24 @@ IGPUProgrammingServices *CNullDriver::getGPUProgrammingServices()
//! Adds a new material renderer to the VideoDriver, based on a high level shading language.
s32 CNullDriver::addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8 *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8 *geometryShaderProgram,
const c8 *geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
const c8 *shaderName,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack *callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
os::Printer::log("High level shader materials not available (yet) in this driver, sorry");
os::Printer::log("Shader materials not available in this driver", ELL_ERROR);
return -1;
}
s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
const io::path &vertexShaderProgramFileName,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const io::path &pixelShaderProgramFileName,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const io::path &geometryShaderProgramFileName,
const c8 *geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
const c8 *shaderName,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack *callback,
@ -1583,9 +1573,7 @@ s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
}
s32 result = addHighLevelShaderMaterialFromFiles(
vsfile, vertexShaderEntryPointName, vsCompileTarget,
psfile, pixelShaderEntryPointName, psCompileTarget,
gsfile, geometryShaderEntryPointName, gsCompileTarget,
vsfile, psfile, gsfile, shaderName,
inType, outType, verticesOut,
callback, baseMaterial, userData);
@ -1603,14 +1591,9 @@ s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
io::IReadFile *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
io::IReadFile *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
io::IReadFile *geometryShaderProgram,
const c8 *geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
const c8 *shaderName,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack *callback,
@ -1656,9 +1639,7 @@ s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
}
s32 result = this->addHighLevelShaderMaterial(
vs, vertexShaderEntryPointName, vsCompileTarget,
ps, pixelShaderEntryPointName, psCompileTarget,
gs, geometryShaderEntryPointName, gsCompileTarget,
vs, ps, gs, shaderName,
inType, outType, verticesOut,
callback, baseMaterial, userData);

View file

@ -449,54 +449,39 @@ public:
//! Adds a new material renderer to the VideoDriver, based on a high level shading language.
virtual s32 addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const c8 *pixelShaderProgram = 0,
const c8 *pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const c8 *geometryShaderProgram = 0,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
const c8 *pixelShaderProgram,
const c8 *geometryShaderProgram,
const c8 *shaderName = nullptr,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
IShaderConstantSetCallBack *callback = nullptr,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;
s32 userData = 0)override;
virtual s32 addHighLevelShaderMaterialFromFiles(
const io::path &vertexShaderProgramFile,
const c8 *vertexShaderEntryPointName = "main",
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const io::path &pixelShaderProgramFile = "",
const c8 *pixelShaderEntryPointName = "main",
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const io::path &geometryShaderProgramFileName = "",
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
const io::path &vertexShaderProgramFileName,
const io::path &pixelShaderProgramFileName,
const io::path &geometryShaderProgramFileName,
const c8 *shaderName = nullptr,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
IShaderConstantSetCallBack *callback = nullptr,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;
virtual s32 addHighLevelShaderMaterialFromFiles(
s32 addHighLevelShaderMaterialFromFiles(
io::IReadFile *vertexShaderProgram,
const c8 *vertexShaderEntryPointName = "main",
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
io::IReadFile *pixelShaderProgram = 0,
const c8 *pixelShaderEntryPointName = "main",
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
io::IReadFile *geometryShaderProgram = 0,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
const c8 *shaderName = nullptr,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
IShaderConstantSetCallBack *callback = nullptr,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;
s32 userData = 0);
virtual void deleteShaderMaterial(s32 material) override;

View file

@ -2654,14 +2654,9 @@ bool COpenGLDriver::setPixelShaderConstant(s32 index, const u32 *ints, int count
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
s32 COpenGLDriver::addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8 *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8 *geometryShaderProgram,
const c8 *geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
const c8 *shaderName,
scene::E_PRIMITIVE_TYPE inType,
scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
@ -2673,9 +2668,9 @@ s32 COpenGLDriver::addHighLevelShaderMaterial(
COpenGLSLMaterialRenderer *r = new COpenGLSLMaterialRenderer(
this, nr,
vertexShaderProgram, vertexShaderEntryPointName, vsCompileTarget,
pixelShaderProgram, pixelShaderEntryPointName, psCompileTarget,
geometryShaderProgram, geometryShaderEntryPointName, gsCompileTarget,
vertexShaderProgram,
pixelShaderProgram,
geometryShaderProgram,
inType, outType, verticesOut,
callback, baseMaterial, userData);

View file

@ -240,18 +240,13 @@ public:
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
virtual s32 addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8 *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8 *geometryShaderProgram,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
const c8 *shaderName = nullptr,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
IShaderConstantSetCallBack *callback = nullptr,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;

View file

@ -34,14 +34,8 @@ namespace video
//! Constructor
COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver *driver,
s32 &outMaterialTypeNr, const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8 *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8 *geometryShaderProgram,
const c8 *geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack *callback,

View file

@ -33,14 +33,8 @@ public:
COpenGLDriver *driver,
s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram = 0,
const c8 *vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1,
const c8 *pixelShaderProgram = 0,
const c8 *pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1,
const c8 *geometryShaderProgram = 0,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,

View file

@ -386,28 +386,28 @@ void COpenGL3DriverBase::createMaterialRenderers()
// EMT_SOLID
core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "Solid",
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
// EMT_TRANSPARENT_ALPHA_CHANNEL
FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentAlphaChannel",
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
// EMT_TRANSPARENT_ALPHA_CHANNEL_REF
FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentAlphaChannelRef",
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
// EMT_TRANSPARENT_VERTEX_ALPHA
FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "TransparentVertexAlpha",
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
// EMT_ONETEXTURE_BLEND
FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, FragmentShader, "", "OneTextureBlend",
scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
// Drop callbacks.
@ -1588,14 +1588,9 @@ bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32 *ints, int
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8 *pixelShaderProgram,
const c8 *pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8 *geometryShaderProgram,
const c8 *geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
const c8 *shaderName,
scene::E_PRIMITIVE_TYPE inType,
scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,

View file

@ -189,18 +189,13 @@ public:
//! Adds a new material renderer to the VideoDriver
virtual s32 addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const c8 *pixelShaderProgram = 0,
const c8 *pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const c8 *geometryShaderProgram = 0,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
const c8 *pixelShaderProgram,
const c8 *geometryShaderProgram = nullptr,
const c8 *shaderName = nullptr,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
IShaderConstantSetCallBack *callback = nullptr,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;