mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
This commit is contained in:
parent
0d55f43977
commit
1e8e700ee6
4 changed files with 10 additions and 7 deletions
|
@ -252,7 +252,7 @@ void WieldMeshSceneNode::setCube(const TileSpec tiles[6],
|
|||
if (tiles[i].animation_frame_count == 1) {
|
||||
material.setTexture(0, tiles[i].texture);
|
||||
} else {
|
||||
FrameSpec animation_frame = tiles[i].frames.find(0)->second;
|
||||
FrameSpec animation_frame = tiles[i].frames[0];
|
||||
material.setTexture(0, animation_frame.texture);
|
||||
}
|
||||
tiles[i].applyMaterialOptions(material);
|
||||
|
@ -351,7 +351,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
|
|||
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
|
||||
bool animated = (f.tiles[i].animation_frame_count > 1);
|
||||
if (animated) {
|
||||
FrameSpec animation_frame = f.tiles[i].frames.find(0)->second;
|
||||
FrameSpec animation_frame = f.tiles[i].frames[0];
|
||||
material.setTexture(0, animation_frame.texture);
|
||||
} else {
|
||||
material.setTexture(0, f.tiles[i].texture);
|
||||
|
@ -360,7 +360,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
|
|||
if (m_enable_shaders) {
|
||||
if (f.tiles[i].normal_texture) {
|
||||
if (animated) {
|
||||
FrameSpec animation_frame = f.tiles[i].frames.find(0)->second;
|
||||
FrameSpec animation_frame = f.tiles[i].frames[0];
|
||||
material.setTexture(1, animation_frame.normal_texture);
|
||||
} else {
|
||||
material.setTexture(1, f.tiles[i].normal_texture);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue