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Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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0d55f43977
commit
1e8e700ee6
4 changed files with 10 additions and 7 deletions
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@ -1136,7 +1136,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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m_animation_frame_offsets[i] = 0;
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}
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// Replace tile texture with the first animation frame
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FrameSpec animation_frame = p.tile.frames.find(0)->second;
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FrameSpec animation_frame = p.tile.frames[0];
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p.tile.texture = animation_frame.texture;
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}
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@ -1322,7 +1322,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
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ITextureSource *tsrc = m_gamedef->getTextureSource();
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FrameSpec animation_frame = tile.frames.find(frame)->second;
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FrameSpec animation_frame = tile.frames[frame];
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buf->getMaterial().setTexture(0, animation_frame.texture);
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if (m_enable_shaders) {
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if (animation_frame.normal_texture) {
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