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Input related generalisations
* Move key types into own file * Use Generalized input methods in game.cpp
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3 changed files with 221 additions and 148 deletions
79
src/client/keys.h
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79
src/client/keys.h
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/*
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Minetest
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Copyright (C) 2016 est31, <MTest31@outlook.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef KEYS_HEADER
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#define KEYS_HEADER
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#include<list>
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class KeyType {
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public:
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enum T {
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// Player movement
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FORWARD,
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BACKWARD,
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LEFT,
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RIGHT,
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JUMP,
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SPECIAL1,
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SNEAK,
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AUTORUN,
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ESC,
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// Other
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DROP,
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INVENTORY,
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CHAT,
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CMD,
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CONSOLE,
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MINIMAP,
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FREEMOVE,
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FASTMOVE,
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NOCLIP,
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CINEMATIC,
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SCREENSHOT,
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TOGGLE_HUD,
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TOGGLE_CHAT,
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TOGGLE_FORCE_FOG_OFF,
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TOGGLE_UPDATE_CAMERA,
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TOGGLE_DEBUG,
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TOGGLE_PROFILER,
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CAMERA_MODE,
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INCREASE_VIEWING_RANGE,
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DECREASE_VIEWING_RANGE,
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RANGESELECT,
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QUICKTUNE_NEXT,
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QUICKTUNE_PREV,
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QUICKTUNE_INC,
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QUICKTUNE_DEC,
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DEBUG_STACKS,
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// Fake keycode for array size and internal checks
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INTERNAL_ENUM_COUNT
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};
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};
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typedef KeyType::T GameKeyType;
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#endif
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