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Allow saturation to be controlled by the server. (#13075)
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10 changed files with 23 additions and 16 deletions
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@ -2294,8 +2294,9 @@ int ObjectRef::l_set_lighting(lua_State *L)
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Lighting lighting = player->getLighting();
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lua_getfield(L, 2, "shadows");
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if (lua_istable(L, -1)) {
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lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
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lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity);
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}
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lighting.saturation = getfloatfield_default(L, 2, "saturation", lighting.saturation);
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lua_pop(L, -1);
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getServer(L)->setLighting(player, lighting);
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@ -2318,6 +2319,8 @@ int ObjectRef::l_get_lighting(lua_State *L)
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lua_pushnumber(L, lighting.shadow_intensity);
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lua_setfield(L, -2, "intensity");
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lua_setfield(L, -2, "shadows");
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lua_pushnumber(L, lighting.saturation);
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lua_setfield(L, -2, "saturation");
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return 1;
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}
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