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Allow saturation to be controlled by the server. (#13075)
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10 changed files with 23 additions and 16 deletions
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@ -7465,6 +7465,9 @@ child will follow movement and rotation of that bone.
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* Resource intensive - use sparsely
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* `set_lighting(light_definition)`: sets lighting for the player
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* `light_definition` is a table with the following optional fields:
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* `saturation` sets the saturation (vividness).
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values > 1 increase the saturation
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values in [0,1) decrease the saturation
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* `shadows` is a table that controls ambient shadows
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* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
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* `get_lighting()`: returns the current state of lighting for the player.
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