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Refactor SkinnedMesh
(#15522)
This commit is contained in:
parent
d123bc0951
commit
1e59b9a756
10 changed files with 387 additions and 896 deletions
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@ -170,7 +170,7 @@ IMesh *CAnimatedMeshSceneNode::getMeshForCurrentFrame()
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if (JointMode == EJUOR_CONTROL) // write to mesh
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skinnedMesh->transferJointsToMesh(JointChildSceneNodes);
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else
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skinnedMesh->animateMesh(getFrameNr(), 1.0f);
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skinnedMesh->animateMesh(getFrameNr());
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// Update the skinned mesh for the current joint transforms.
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skinnedMesh->skinMesh();
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@ -299,12 +299,10 @@ void CAnimatedMeshSceneNode::render()
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if (Mesh->getMeshType() == EAMT_SKINNED) {
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// draw skeleton
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for (u32 g = 0; g < ((SkinnedMesh *)Mesh)->getAllJoints().size(); ++g) {
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auto *joint = ((SkinnedMesh *)Mesh)->getAllJoints()[g];
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for (u32 n = 0; n < joint->Children.size(); ++n) {
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for (auto *joint : ((SkinnedMesh *)Mesh)->getAllJoints()) {
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for (const auto *childJoint : joint->Children) {
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driver->draw3DLine(joint->GlobalAnimatedMatrix.getTranslation(),
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joint->Children[n]->GlobalAnimatedMatrix.getTranslation(),
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childJoint->GlobalAnimatedMatrix.getTranslation(),
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video::SColor(255, 51, 66, 255));
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}
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}
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@ -598,8 +596,7 @@ void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions)
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SkinnedMesh *skinnedMesh = static_cast<SkinnedMesh *>(Mesh);
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skinnedMesh->transferOnlyJointsHintsToMesh(JointChildSceneNodes);
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skinnedMesh->animateMesh(frame, 1.0f);
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skinnedMesh->animateMesh(frame);
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skinnedMesh->recoverJointsFromMesh(JointChildSceneNodes);
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//-----------------------------------------
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@ -169,7 +169,7 @@ private:
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IAnimationEndCallBack *LoopCallBack;
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s32 PassCount;
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core::array<IBoneSceneNode *> JointChildSceneNodes;
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std::vector<IBoneSceneNode *> JointChildSceneNodes;
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core::array<core::matrix4> PretransitingSave;
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};
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@ -10,6 +10,7 @@
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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#include "SkinnedMesh.h"
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#include "coreutil.h"
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#include "os.h"
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@ -51,12 +52,12 @@ IAnimatedMesh *CB3DMeshFileLoader::createMesh(io::IReadFile *file)
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return 0;
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B3DFile = file;
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AnimatedMesh = new scene::SkinnedMesh();
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AnimatedMesh = new scene::SkinnedMeshBuilder();
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ShowWarning = true; // If true a warning is issued if too many textures are used
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VerticesStart = 0;
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if (load()) {
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AnimatedMesh->finalize();
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return AnimatedMesh->finalize();
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} else {
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AnimatedMesh->drop();
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AnimatedMesh = 0;
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@ -254,7 +255,7 @@ bool CB3DMeshFileLoader::readChunkMESH(SkinnedMesh::SJoint *inJoint)
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meshBuffer->Material = Materials[brushID].Material;
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}
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if (readChunkTRIS(meshBuffer, AnimatedMesh->getMeshBuffers().size() - 1, VerticesStart) == false)
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if (readChunkTRIS(meshBuffer, AnimatedMesh->getMeshBufferCount() - 1, VerticesStart) == false)
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return false;
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if (!NormalsInFile) {
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@ -569,7 +570,7 @@ bool CB3DMeshFileLoader::readChunkKEYS(SkinnedMesh::SJoint *inJoint)
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{
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#ifdef _B3D_READER_DEBUG
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// Only print first, that's just too much output otherwise
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if (!inJoint || (inJoint->PositionKeys.empty() && inJoint->ScaleKeys.empty() && inJoint->RotationKeys.empty())) {
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if (!inJoint || inJoint->keys.empty()) {
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core::stringc logStr;
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for (u32 i = 1; i < B3dStack.size(); ++i)
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logStr += "-";
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@ -584,13 +585,6 @@ bool CB3DMeshFileLoader::readChunkKEYS(SkinnedMesh::SJoint *inJoint)
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flags = os::Byteswap::byteswap(flags);
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#endif
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SkinnedMesh::SPositionKey *oldPosKey = 0;
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core::vector3df oldPos[2];
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SkinnedMesh::SScaleKey *oldScaleKey = 0;
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core::vector3df oldScale[2];
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SkinnedMesh::SRotationKey *oldRotKey = 0;
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core::quaternion oldRot[2];
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bool isFirst[3] = {true, true, true};
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while ((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) // this chunk repeats
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{
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s32 frame;
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@ -600,91 +594,24 @@ bool CB3DMeshFileLoader::readChunkKEYS(SkinnedMesh::SJoint *inJoint)
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frame = os::Byteswap::byteswap(frame);
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#endif
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if (frame < 1) {
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os::Printer::log("Illegal frame number found", B3DFile->getFileName(), ELL_ERROR);
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frame = 1;
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}
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// Add key frames, frames in Irrlicht are zero-based
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f32 data[4];
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if (flags & 1) {
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readFloats(data, 3);
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if ((oldPosKey != 0) && (oldPos[0] == oldPos[1])) {
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const core::vector3df pos(data[0], data[1], data[2]);
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if (oldPos[1] == pos)
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oldPosKey->frame = (f32)frame - 1;
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else {
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oldPos[0] = oldPos[1];
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oldPosKey = AnimatedMesh->addPositionKey(inJoint);
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oldPosKey->frame = (f32)frame - 1;
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oldPos[1].set(oldPosKey->position.set(pos));
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}
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} else if (oldPosKey == 0 && isFirst[0]) {
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oldPosKey = AnimatedMesh->addPositionKey(inJoint);
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oldPosKey->frame = (f32)frame - 1;
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oldPos[0].set(oldPosKey->position.set(data[0], data[1], data[2]));
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oldPosKey = 0;
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isFirst[0] = false;
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} else {
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if (oldPosKey != 0)
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oldPos[0] = oldPos[1];
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oldPosKey = AnimatedMesh->addPositionKey(inJoint);
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oldPosKey->frame = (f32)frame - 1;
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oldPos[1].set(oldPosKey->position.set(data[0], data[1], data[2]));
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}
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AnimatedMesh->addPositionKey(inJoint, frame - 1, {data[0], data[1], data[2]});
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}
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if (flags & 2) {
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readFloats(data, 3);
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if ((oldScaleKey != 0) && (oldScale[0] == oldScale[1])) {
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const core::vector3df scale(data[0], data[1], data[2]);
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if (oldScale[1] == scale)
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oldScaleKey->frame = (f32)frame - 1;
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else {
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oldScale[0] = oldScale[1];
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oldScaleKey = AnimatedMesh->addScaleKey(inJoint);
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oldScaleKey->frame = (f32)frame - 1;
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oldScale[1].set(oldScaleKey->scale.set(scale));
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}
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} else if (oldScaleKey == 0 && isFirst[1]) {
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oldScaleKey = AnimatedMesh->addScaleKey(inJoint);
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oldScaleKey->frame = (f32)frame - 1;
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oldScale[0].set(oldScaleKey->scale.set(data[0], data[1], data[2]));
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oldScaleKey = 0;
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isFirst[1] = false;
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} else {
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if (oldScaleKey != 0)
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oldScale[0] = oldScale[1];
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oldScaleKey = AnimatedMesh->addScaleKey(inJoint);
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oldScaleKey->frame = (f32)frame - 1;
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oldScale[1].set(oldScaleKey->scale.set(data[0], data[1], data[2]));
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}
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AnimatedMesh->addScaleKey(inJoint, frame - 1, {data[0], data[1], data[2]});
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}
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if (flags & 4) {
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readFloats(data, 4);
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if ((oldRotKey != 0) && (oldRot[0] == oldRot[1])) {
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// meant to be in this order since b3d stores W first
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const core::quaternion rot(data[1], data[2], data[3], data[0]);
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if (oldRot[1] == rot)
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oldRotKey->frame = (f32)frame - 1;
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else {
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oldRot[0] = oldRot[1];
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oldRotKey = AnimatedMesh->addRotationKey(inJoint);
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oldRotKey->frame = (f32)frame - 1;
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oldRot[1].set(oldRotKey->rotation.set(data[1], data[2], data[3], data[0]));
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oldRot[1].normalize();
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}
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} else if (oldRotKey == 0 && isFirst[2]) {
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oldRotKey = AnimatedMesh->addRotationKey(inJoint);
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oldRotKey->frame = (f32)frame - 1;
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// meant to be in this order since b3d stores W first
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oldRot[0].set(oldRotKey->rotation.set(data[1], data[2], data[3], data[0]));
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oldRot[0].normalize();
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oldRotKey = 0;
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isFirst[2] = false;
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} else {
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if (oldRotKey != 0)
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oldRot[0] = oldRot[1];
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oldRotKey = AnimatedMesh->addRotationKey(inJoint);
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oldRotKey->frame = (f32)frame - 1;
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// meant to be in this order since b3d stores W first
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oldRot[1].set(oldRotKey->rotation.set(data[1], data[2], data[3], data[0]));
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oldRot[1].normalize();
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}
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AnimatedMesh->addRotationKey(inJoint, frame - 1, core::quaternion(data[1], data[2], data[3], data[0]));
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}
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}
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@ -63,7 +63,7 @@ private:
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core::array<video::S3DVertex2TCoords> BaseVertices;
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SkinnedMesh *AnimatedMesh;
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SkinnedMeshBuilder *AnimatedMesh;
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io::IReadFile *B3DFile;
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// B3Ds have Vertex ID's local within the mesh I don't want this
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@ -346,14 +346,14 @@ IAnimatedMesh* SelfType::createMesh(io::IReadFile* file)
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const char *filename = file->getFileName().c_str();
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try {
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tiniergltf::GlTF model = parseGLTF(file);
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irr_ptr<SkinnedMesh> mesh(new SkinnedMesh());
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irr_ptr<SkinnedMeshBuilder> mesh(new SkinnedMeshBuilder());
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MeshExtractor extractor(std::move(model), mesh.get());
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try {
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extractor.load();
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for (const auto &warning : extractor.getWarnings()) {
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os::Printer::log(filename, warning.c_str(), ELL_WARNING);
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}
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return mesh.release();
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return mesh.release()->finalize();
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} catch (const std::runtime_error &e) {
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os::Printer::log("error converting gltf to irrlicht mesh", e.what(), ELL_ERROR);
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}
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@ -691,27 +691,27 @@ void SelfType::MeshExtractor::loadAnimation(const std::size_t animIdx)
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case tiniergltf::AnimationChannelTarget::Path::TRANSLATION: {
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const auto outputAccessor = Accessor<core::vector3df>::make(m_gltf_model, sampler.output);
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for (std::size_t i = 0; i < n_frames; ++i) {
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auto *key = m_irr_model->addPositionKey(joint);
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key->frame = inputAccessor.get(i);
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key->position = convertHandedness(outputAccessor.get(i));
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f32 frame = inputAccessor.get(i);
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core::vector3df position = outputAccessor.get(i);
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m_irr_model->addPositionKey(joint, frame, convertHandedness(position));
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}
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break;
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}
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case tiniergltf::AnimationChannelTarget::Path::ROTATION: {
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const auto outputAccessor = Accessor<core::quaternion>::make(m_gltf_model, sampler.output);
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for (std::size_t i = 0; i < n_frames; ++i) {
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auto *key = m_irr_model->addRotationKey(joint);
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key->frame = inputAccessor.get(i);
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key->rotation = convertHandedness(outputAccessor.get(i));
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f32 frame = inputAccessor.get(i);
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core::quaternion rotation = outputAccessor.get(i);
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m_irr_model->addRotationKey(joint, frame, convertHandedness(rotation));
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}
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break;
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}
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case tiniergltf::AnimationChannelTarget::Path::SCALE: {
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const auto outputAccessor = Accessor<core::vector3df>::make(m_gltf_model, sampler.output);
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for (std::size_t i = 0; i < n_frames; ++i) {
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auto *key = m_irr_model->addScaleKey(joint);
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key->frame = inputAccessor.get(i);
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key->scale = outputAccessor.get(i);
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f32 frame = inputAccessor.get(i);
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core::vector3df scale = outputAccessor.get(i);
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m_irr_model->addScaleKey(joint, frame, scale);
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}
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break;
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}
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@ -756,8 +756,6 @@ void SelfType::MeshExtractor::load()
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} catch (const std::bad_optional_access &e) {
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throw std::runtime_error(e.what());
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}
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m_irr_model->finalize();
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}
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/**
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@ -100,7 +100,7 @@ private:
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{
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public:
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MeshExtractor(tiniergltf::GlTF &&model,
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SkinnedMesh *mesh) noexcept
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SkinnedMeshBuilder *mesh) noexcept
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: m_gltf_model(std::move(model)), m_irr_model(mesh) {};
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/* Gets indices for the given mesh/primitive.
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@ -124,7 +124,7 @@ private:
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private:
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const tiniergltf::GlTF m_gltf_model;
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SkinnedMesh *m_irr_model;
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SkinnedMeshBuilder *m_irr_model;
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std::vector<std::function<void()>> m_mesh_loaders;
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std::vector<SkinnedMesh::SJoint *> m_loaded_nodes;
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@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CXMeshFileLoader.h"
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#include "SkinnedMesh.h"
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#include "os.h"
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#include "fast_atof.h"
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@ -57,7 +58,7 @@ IAnimatedMesh *CXMeshFileLoader::createMesh(io::IReadFile *file)
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u32 time = os::Timer::getRealTime();
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#endif
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AnimatedMesh = new SkinnedMesh();
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AnimatedMesh = new SkinnedMeshBuilder();
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if (load(file)) {
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AnimatedMesh->finalize();
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@ -92,7 +93,7 @@ IAnimatedMesh *CXMeshFileLoader::createMesh(io::IReadFile *file)
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delete Meshes[i];
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Meshes.clear();
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return AnimatedMesh;
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return AnimatedMesh->finalize();
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}
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bool CXMeshFileLoader::load(io::IReadFile *file)
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@ -124,7 +125,7 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
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if (!mesh->HasSkinning) {
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// Set up rigid animation
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if (mesh->AttachedJointID != -1) {
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AnimatedMesh->getAllJoints()[mesh->AttachedJointID]->AttachedMeshes.push_back(AnimatedMesh->getMeshBuffers().size() - 1);
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AnimatedMesh->getAllJoints()[mesh->AttachedJointID]->AttachedMeshes.push_back(AnimatedMesh->getMeshBufferCount() - 1);
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}
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}
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}
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@ -965,7 +966,7 @@ bool CXMeshFileLoader::parseDataObjectSkinWeights(SXMesh &mesh)
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u32 i;
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const u32 jointStart = joint->Weights.size();
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joint->Weights.reallocate(jointStart + nWeights);
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joint->Weights.resize(jointStart + nWeights);
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mesh.WeightJoint.reallocate(mesh.WeightJoint.size() + nWeights);
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mesh.WeightNum.reallocate(mesh.WeightNum.size() + nWeights);
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@ -1411,20 +1412,7 @@ bool CXMeshFileLoader::parseDataObjectAnimation()
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joint->Name = FrameName.c_str();
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}
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joint->PositionKeys.reallocate(joint->PositionKeys.size() + animationDump.PositionKeys.size());
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for (u32 n = 0; n < animationDump.PositionKeys.size(); ++n) {
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joint->PositionKeys.push_back(animationDump.PositionKeys[n]);
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}
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joint->ScaleKeys.reallocate(joint->ScaleKeys.size() + animationDump.ScaleKeys.size());
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for (u32 n = 0; n < animationDump.ScaleKeys.size(); ++n) {
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joint->ScaleKeys.push_back(animationDump.ScaleKeys[n]);
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}
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joint->RotationKeys.reallocate(joint->RotationKeys.size() + animationDump.RotationKeys.size());
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for (u32 n = 0; n < animationDump.RotationKeys.size(); ++n) {
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joint->RotationKeys.push_back(animationDump.RotationKeys[n]);
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}
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joint->keys.append(animationDump.keys);
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} else
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os::Printer::log("joint name was never given", ELL_WARNING);
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@ -1488,10 +1476,9 @@ bool CXMeshFileLoader::parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint)
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os::Printer::log("Line", core::stringc(Line).c_str(), ELL_WARNING);
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}
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SkinnedMesh::SRotationKey *key = AnimatedMesh->addRotationKey(joint);
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key->frame = time;
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key->rotation.set(X, Y, Z, W);
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key->rotation.normalize();
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core::quaternion rotation(X, Y, Z, W);
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rotation.normalize();
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AnimatedMesh->addRotationKey(joint, time, rotation);
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} break;
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case 1: // scale
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case 2: // position
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@ -1514,13 +1501,9 @@ bool CXMeshFileLoader::parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint)
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}
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if (keyType == 2) {
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SkinnedMesh::SPositionKey *key = AnimatedMesh->addPositionKey(joint);
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key->frame = time;
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key->position = vector;
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AnimatedMesh->addPositionKey(joint, time, vector);
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} else {
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SkinnedMesh::SScaleKey *key = AnimatedMesh->addScaleKey(joint);
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key->frame = time;
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key->scale = vector;
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AnimatedMesh->addScaleKey(joint, time, vector);
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}
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} break;
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case 3:
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@ -1547,16 +1530,8 @@ bool CXMeshFileLoader::parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint)
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// core::vector3df rotation = mat.getRotationDegrees();
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SkinnedMesh::SRotationKey *keyR = AnimatedMesh->addRotationKey(joint);
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keyR->frame = time;
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// IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched from mat to mat.getTransposed() for downward compatibility.
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// Not tested so far if this was correct or wrong before quaternion fix!
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keyR->rotation = core::quaternion(mat.getTransposed());
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SkinnedMesh::SPositionKey *keyP = AnimatedMesh->addPositionKey(joint);
|
||||
keyP->frame = time;
|
||||
keyP->position = mat.getTranslation();
|
||||
AnimatedMesh->addRotationKey(joint, time, core::quaternion(mat.getTransposed()));
|
||||
AnimatedMesh->addPositionKey(joint, time, mat.getTranslation());
|
||||
|
||||
/*
|
||||
core::vector3df scale=mat.getScale();
|
||||
|
|
|
@ -155,7 +155,7 @@ private:
|
|||
bool readRGB(video::SColor &color);
|
||||
bool readRGBA(video::SColor &color);
|
||||
|
||||
SkinnedMesh *AnimatedMesh;
|
||||
SkinnedMeshBuilder *AnimatedMesh;
|
||||
|
||||
c8 *Buffer;
|
||||
const c8 *P;
|
||||
|
|
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Reference in a new issue