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Refactor SkinnedMesh (#15522)

This commit is contained in:
Lars Müller 2024-12-12 15:33:08 +01:00 committed by GitHub
parent d123bc0951
commit 1e59b9a756
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GPG key ID: B5690EEEBB952194
10 changed files with 387 additions and 896 deletions

View file

@ -170,7 +170,7 @@ IMesh *CAnimatedMeshSceneNode::getMeshForCurrentFrame()
if (JointMode == EJUOR_CONTROL) // write to mesh
skinnedMesh->transferJointsToMesh(JointChildSceneNodes);
else
skinnedMesh->animateMesh(getFrameNr(), 1.0f);
skinnedMesh->animateMesh(getFrameNr());
// Update the skinned mesh for the current joint transforms.
skinnedMesh->skinMesh();
@ -299,12 +299,10 @@ void CAnimatedMeshSceneNode::render()
if (Mesh->getMeshType() == EAMT_SKINNED) {
// draw skeleton
for (u32 g = 0; g < ((SkinnedMesh *)Mesh)->getAllJoints().size(); ++g) {
auto *joint = ((SkinnedMesh *)Mesh)->getAllJoints()[g];
for (u32 n = 0; n < joint->Children.size(); ++n) {
for (auto *joint : ((SkinnedMesh *)Mesh)->getAllJoints()) {
for (const auto *childJoint : joint->Children) {
driver->draw3DLine(joint->GlobalAnimatedMatrix.getTranslation(),
joint->Children[n]->GlobalAnimatedMatrix.getTranslation(),
childJoint->GlobalAnimatedMatrix.getTranslation(),
video::SColor(255, 51, 66, 255));
}
}
@ -598,8 +596,7 @@ void CAnimatedMeshSceneNode::animateJoints(bool CalculateAbsolutePositions)
SkinnedMesh *skinnedMesh = static_cast<SkinnedMesh *>(Mesh);
skinnedMesh->transferOnlyJointsHintsToMesh(JointChildSceneNodes);
skinnedMesh->animateMesh(frame, 1.0f);
skinnedMesh->animateMesh(frame);
skinnedMesh->recoverJointsFromMesh(JointChildSceneNodes);
//-----------------------------------------

View file

@ -169,7 +169,7 @@ private:
IAnimationEndCallBack *LoopCallBack;
s32 PassCount;
core::array<IBoneSceneNode *> JointChildSceneNodes;
std::vector<IBoneSceneNode *> JointChildSceneNodes;
core::array<core::matrix4> PretransitingSave;
};

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@ -10,6 +10,7 @@
#include "IVideoDriver.h"
#include "IFileSystem.h"
#include "SkinnedMesh.h"
#include "coreutil.h"
#include "os.h"
@ -51,12 +52,12 @@ IAnimatedMesh *CB3DMeshFileLoader::createMesh(io::IReadFile *file)
return 0;
B3DFile = file;
AnimatedMesh = new scene::SkinnedMesh();
AnimatedMesh = new scene::SkinnedMeshBuilder();
ShowWarning = true; // If true a warning is issued if too many textures are used
VerticesStart = 0;
if (load()) {
AnimatedMesh->finalize();
return AnimatedMesh->finalize();
} else {
AnimatedMesh->drop();
AnimatedMesh = 0;
@ -254,7 +255,7 @@ bool CB3DMeshFileLoader::readChunkMESH(SkinnedMesh::SJoint *inJoint)
meshBuffer->Material = Materials[brushID].Material;
}
if (readChunkTRIS(meshBuffer, AnimatedMesh->getMeshBuffers().size() - 1, VerticesStart) == false)
if (readChunkTRIS(meshBuffer, AnimatedMesh->getMeshBufferCount() - 1, VerticesStart) == false)
return false;
if (!NormalsInFile) {
@ -569,7 +570,7 @@ bool CB3DMeshFileLoader::readChunkKEYS(SkinnedMesh::SJoint *inJoint)
{
#ifdef _B3D_READER_DEBUG
// Only print first, that's just too much output otherwise
if (!inJoint || (inJoint->PositionKeys.empty() && inJoint->ScaleKeys.empty() && inJoint->RotationKeys.empty())) {
if (!inJoint || inJoint->keys.empty()) {
core::stringc logStr;
for (u32 i = 1; i < B3dStack.size(); ++i)
logStr += "-";
@ -584,13 +585,6 @@ bool CB3DMeshFileLoader::readChunkKEYS(SkinnedMesh::SJoint *inJoint)
flags = os::Byteswap::byteswap(flags);
#endif
SkinnedMesh::SPositionKey *oldPosKey = 0;
core::vector3df oldPos[2];
SkinnedMesh::SScaleKey *oldScaleKey = 0;
core::vector3df oldScale[2];
SkinnedMesh::SRotationKey *oldRotKey = 0;
core::quaternion oldRot[2];
bool isFirst[3] = {true, true, true};
while ((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) // this chunk repeats
{
s32 frame;
@ -600,91 +594,24 @@ bool CB3DMeshFileLoader::readChunkKEYS(SkinnedMesh::SJoint *inJoint)
frame = os::Byteswap::byteswap(frame);
#endif
if (frame < 1) {
os::Printer::log("Illegal frame number found", B3DFile->getFileName(), ELL_ERROR);
frame = 1;
}
// Add key frames, frames in Irrlicht are zero-based
f32 data[4];
if (flags & 1) {
readFloats(data, 3);
if ((oldPosKey != 0) && (oldPos[0] == oldPos[1])) {
const core::vector3df pos(data[0], data[1], data[2]);
if (oldPos[1] == pos)
oldPosKey->frame = (f32)frame - 1;
else {
oldPos[0] = oldPos[1];
oldPosKey = AnimatedMesh->addPositionKey(inJoint);
oldPosKey->frame = (f32)frame - 1;
oldPos[1].set(oldPosKey->position.set(pos));
}
} else if (oldPosKey == 0 && isFirst[0]) {
oldPosKey = AnimatedMesh->addPositionKey(inJoint);
oldPosKey->frame = (f32)frame - 1;
oldPos[0].set(oldPosKey->position.set(data[0], data[1], data[2]));
oldPosKey = 0;
isFirst[0] = false;
} else {
if (oldPosKey != 0)
oldPos[0] = oldPos[1];
oldPosKey = AnimatedMesh->addPositionKey(inJoint);
oldPosKey->frame = (f32)frame - 1;
oldPos[1].set(oldPosKey->position.set(data[0], data[1], data[2]));
}
AnimatedMesh->addPositionKey(inJoint, frame - 1, {data[0], data[1], data[2]});
}
if (flags & 2) {
readFloats(data, 3);
if ((oldScaleKey != 0) && (oldScale[0] == oldScale[1])) {
const core::vector3df scale(data[0], data[1], data[2]);
if (oldScale[1] == scale)
oldScaleKey->frame = (f32)frame - 1;
else {
oldScale[0] = oldScale[1];
oldScaleKey = AnimatedMesh->addScaleKey(inJoint);
oldScaleKey->frame = (f32)frame - 1;
oldScale[1].set(oldScaleKey->scale.set(scale));
}
} else if (oldScaleKey == 0 && isFirst[1]) {
oldScaleKey = AnimatedMesh->addScaleKey(inJoint);
oldScaleKey->frame = (f32)frame - 1;
oldScale[0].set(oldScaleKey->scale.set(data[0], data[1], data[2]));
oldScaleKey = 0;
isFirst[1] = false;
} else {
if (oldScaleKey != 0)
oldScale[0] = oldScale[1];
oldScaleKey = AnimatedMesh->addScaleKey(inJoint);
oldScaleKey->frame = (f32)frame - 1;
oldScale[1].set(oldScaleKey->scale.set(data[0], data[1], data[2]));
}
AnimatedMesh->addScaleKey(inJoint, frame - 1, {data[0], data[1], data[2]});
}
if (flags & 4) {
readFloats(data, 4);
if ((oldRotKey != 0) && (oldRot[0] == oldRot[1])) {
// meant to be in this order since b3d stores W first
const core::quaternion rot(data[1], data[2], data[3], data[0]);
if (oldRot[1] == rot)
oldRotKey->frame = (f32)frame - 1;
else {
oldRot[0] = oldRot[1];
oldRotKey = AnimatedMesh->addRotationKey(inJoint);
oldRotKey->frame = (f32)frame - 1;
oldRot[1].set(oldRotKey->rotation.set(data[1], data[2], data[3], data[0]));
oldRot[1].normalize();
}
} else if (oldRotKey == 0 && isFirst[2]) {
oldRotKey = AnimatedMesh->addRotationKey(inJoint);
oldRotKey->frame = (f32)frame - 1;
// meant to be in this order since b3d stores W first
oldRot[0].set(oldRotKey->rotation.set(data[1], data[2], data[3], data[0]));
oldRot[0].normalize();
oldRotKey = 0;
isFirst[2] = false;
} else {
if (oldRotKey != 0)
oldRot[0] = oldRot[1];
oldRotKey = AnimatedMesh->addRotationKey(inJoint);
oldRotKey->frame = (f32)frame - 1;
// meant to be in this order since b3d stores W first
oldRot[1].set(oldRotKey->rotation.set(data[1], data[2], data[3], data[0]));
oldRot[1].normalize();
}
AnimatedMesh->addRotationKey(inJoint, frame - 1, core::quaternion(data[1], data[2], data[3], data[0]));
}
}

View file

@ -63,7 +63,7 @@ private:
core::array<video::S3DVertex2TCoords> BaseVertices;
SkinnedMesh *AnimatedMesh;
SkinnedMeshBuilder *AnimatedMesh;
io::IReadFile *B3DFile;
// B3Ds have Vertex ID's local within the mesh I don't want this

View file

@ -346,14 +346,14 @@ IAnimatedMesh* SelfType::createMesh(io::IReadFile* file)
const char *filename = file->getFileName().c_str();
try {
tiniergltf::GlTF model = parseGLTF(file);
irr_ptr<SkinnedMesh> mesh(new SkinnedMesh());
irr_ptr<SkinnedMeshBuilder> mesh(new SkinnedMeshBuilder());
MeshExtractor extractor(std::move(model), mesh.get());
try {
extractor.load();
for (const auto &warning : extractor.getWarnings()) {
os::Printer::log(filename, warning.c_str(), ELL_WARNING);
}
return mesh.release();
return mesh.release()->finalize();
} catch (const std::runtime_error &e) {
os::Printer::log("error converting gltf to irrlicht mesh", e.what(), ELL_ERROR);
}
@ -691,27 +691,27 @@ void SelfType::MeshExtractor::loadAnimation(const std::size_t animIdx)
case tiniergltf::AnimationChannelTarget::Path::TRANSLATION: {
const auto outputAccessor = Accessor<core::vector3df>::make(m_gltf_model, sampler.output);
for (std::size_t i = 0; i < n_frames; ++i) {
auto *key = m_irr_model->addPositionKey(joint);
key->frame = inputAccessor.get(i);
key->position = convertHandedness(outputAccessor.get(i));
f32 frame = inputAccessor.get(i);
core::vector3df position = outputAccessor.get(i);
m_irr_model->addPositionKey(joint, frame, convertHandedness(position));
}
break;
}
case tiniergltf::AnimationChannelTarget::Path::ROTATION: {
const auto outputAccessor = Accessor<core::quaternion>::make(m_gltf_model, sampler.output);
for (std::size_t i = 0; i < n_frames; ++i) {
auto *key = m_irr_model->addRotationKey(joint);
key->frame = inputAccessor.get(i);
key->rotation = convertHandedness(outputAccessor.get(i));
f32 frame = inputAccessor.get(i);
core::quaternion rotation = outputAccessor.get(i);
m_irr_model->addRotationKey(joint, frame, convertHandedness(rotation));
}
break;
}
case tiniergltf::AnimationChannelTarget::Path::SCALE: {
const auto outputAccessor = Accessor<core::vector3df>::make(m_gltf_model, sampler.output);
for (std::size_t i = 0; i < n_frames; ++i) {
auto *key = m_irr_model->addScaleKey(joint);
key->frame = inputAccessor.get(i);
key->scale = outputAccessor.get(i);
f32 frame = inputAccessor.get(i);
core::vector3df scale = outputAccessor.get(i);
m_irr_model->addScaleKey(joint, frame, scale);
}
break;
}
@ -756,8 +756,6 @@ void SelfType::MeshExtractor::load()
} catch (const std::bad_optional_access &e) {
throw std::runtime_error(e.what());
}
m_irr_model->finalize();
}
/**

View file

@ -100,7 +100,7 @@ private:
{
public:
MeshExtractor(tiniergltf::GlTF &&model,
SkinnedMesh *mesh) noexcept
SkinnedMeshBuilder *mesh) noexcept
: m_gltf_model(std::move(model)), m_irr_model(mesh) {};
/* Gets indices for the given mesh/primitive.
@ -124,7 +124,7 @@ private:
private:
const tiniergltf::GlTF m_gltf_model;
SkinnedMesh *m_irr_model;
SkinnedMeshBuilder *m_irr_model;
std::vector<std::function<void()>> m_mesh_loaders;
std::vector<SkinnedMesh::SJoint *> m_loaded_nodes;

View file

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CXMeshFileLoader.h"
#include "SkinnedMesh.h"
#include "os.h"
#include "fast_atof.h"
@ -57,7 +58,7 @@ IAnimatedMesh *CXMeshFileLoader::createMesh(io::IReadFile *file)
u32 time = os::Timer::getRealTime();
#endif
AnimatedMesh = new SkinnedMesh();
AnimatedMesh = new SkinnedMeshBuilder();
if (load(file)) {
AnimatedMesh->finalize();
@ -92,7 +93,7 @@ IAnimatedMesh *CXMeshFileLoader::createMesh(io::IReadFile *file)
delete Meshes[i];
Meshes.clear();
return AnimatedMesh;
return AnimatedMesh->finalize();
}
bool CXMeshFileLoader::load(io::IReadFile *file)
@ -124,7 +125,7 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
if (!mesh->HasSkinning) {
// Set up rigid animation
if (mesh->AttachedJointID != -1) {
AnimatedMesh->getAllJoints()[mesh->AttachedJointID]->AttachedMeshes.push_back(AnimatedMesh->getMeshBuffers().size() - 1);
AnimatedMesh->getAllJoints()[mesh->AttachedJointID]->AttachedMeshes.push_back(AnimatedMesh->getMeshBufferCount() - 1);
}
}
}
@ -965,7 +966,7 @@ bool CXMeshFileLoader::parseDataObjectSkinWeights(SXMesh &mesh)
u32 i;
const u32 jointStart = joint->Weights.size();
joint->Weights.reallocate(jointStart + nWeights);
joint->Weights.resize(jointStart + nWeights);
mesh.WeightJoint.reallocate(mesh.WeightJoint.size() + nWeights);
mesh.WeightNum.reallocate(mesh.WeightNum.size() + nWeights);
@ -1411,20 +1412,7 @@ bool CXMeshFileLoader::parseDataObjectAnimation()
joint->Name = FrameName.c_str();
}
joint->PositionKeys.reallocate(joint->PositionKeys.size() + animationDump.PositionKeys.size());
for (u32 n = 0; n < animationDump.PositionKeys.size(); ++n) {
joint->PositionKeys.push_back(animationDump.PositionKeys[n]);
}
joint->ScaleKeys.reallocate(joint->ScaleKeys.size() + animationDump.ScaleKeys.size());
for (u32 n = 0; n < animationDump.ScaleKeys.size(); ++n) {
joint->ScaleKeys.push_back(animationDump.ScaleKeys[n]);
}
joint->RotationKeys.reallocate(joint->RotationKeys.size() + animationDump.RotationKeys.size());
for (u32 n = 0; n < animationDump.RotationKeys.size(); ++n) {
joint->RotationKeys.push_back(animationDump.RotationKeys[n]);
}
joint->keys.append(animationDump.keys);
} else
os::Printer::log("joint name was never given", ELL_WARNING);
@ -1488,10 +1476,9 @@ bool CXMeshFileLoader::parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint)
os::Printer::log("Line", core::stringc(Line).c_str(), ELL_WARNING);
}
SkinnedMesh::SRotationKey *key = AnimatedMesh->addRotationKey(joint);
key->frame = time;
key->rotation.set(X, Y, Z, W);
key->rotation.normalize();
core::quaternion rotation(X, Y, Z, W);
rotation.normalize();
AnimatedMesh->addRotationKey(joint, time, rotation);
} break;
case 1: // scale
case 2: // position
@ -1514,13 +1501,9 @@ bool CXMeshFileLoader::parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint)
}
if (keyType == 2) {
SkinnedMesh::SPositionKey *key = AnimatedMesh->addPositionKey(joint);
key->frame = time;
key->position = vector;
AnimatedMesh->addPositionKey(joint, time, vector);
} else {
SkinnedMesh::SScaleKey *key = AnimatedMesh->addScaleKey(joint);
key->frame = time;
key->scale = vector;
AnimatedMesh->addScaleKey(joint, time, vector);
}
} break;
case 3:
@ -1547,16 +1530,8 @@ bool CXMeshFileLoader::parseDataObjectAnimationKey(SkinnedMesh::SJoint *joint)
// core::vector3df rotation = mat.getRotationDegrees();
SkinnedMesh::SRotationKey *keyR = AnimatedMesh->addRotationKey(joint);
keyR->frame = time;
// IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched from mat to mat.getTransposed() for downward compatibility.
// Not tested so far if this was correct or wrong before quaternion fix!
keyR->rotation = core::quaternion(mat.getTransposed());
SkinnedMesh::SPositionKey *keyP = AnimatedMesh->addPositionKey(joint);
keyP->frame = time;
keyP->position = mat.getTranslation();
AnimatedMesh->addRotationKey(joint, time, core::quaternion(mat.getTransposed()));
AnimatedMesh->addPositionKey(joint, time, mat.getTranslation());
/*
core::vector3df scale=mat.getScale();

View file

@ -155,7 +155,7 @@ private:
bool readRGB(video::SColor &color);
bool readRGBA(video::SColor &color);
SkinnedMesh *AnimatedMesh;
SkinnedMeshBuilder *AnimatedMesh;
c8 *Buffer;
const c8 *P;

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