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Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
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@ -193,6 +193,19 @@
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#anisotropic_filter = false
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#bilinear_filter = false
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#trilinear_filter = false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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# light edge to transparent textures. Apply this filter to clean that up
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# at texture load time.
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#texture_clean_transparent = true
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# When using bilinear/trilinear/anisotropic filters, low-resolution textures
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. Setting this higher than 1 may not
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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#texture_min_size = 16
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# Set to true to pre-generate all item visuals
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#preload_item_visuals = false
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# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
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