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Irrlicht support code maintenance
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0d90ed6d92
commit
1e4913cd76
11 changed files with 5 additions and 79 deletions
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@ -178,11 +178,9 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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g_fontengine = new FontEngine(guienv);
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FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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// Irrlicht 1.8 input colours
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skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
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skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
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#endif
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// Create the menu clouds
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if (!g_menucloudsmgr)
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@ -1473,11 +1473,8 @@ void GenericCAO::updateAnimation()
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if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed)
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m_animated_meshnode->setAnimationSpeed(m_animation_speed);
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m_animated_meshnode->setTransitionTime(m_animation_blend);
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// Requires Irrlicht 1.8 or greater
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1
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if (m_animated_meshnode->getLoopMode() != m_animation_loop)
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m_animated_meshnode->setLoopMode(m_animation_loop);
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#endif
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}
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void GenericCAO::updateAnimationSpeed()
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@ -400,12 +400,7 @@ public:
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};
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// before 1.8 there isn't a "integer interface", only float
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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typedef f32 SamplerLayer_t;
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#else
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typedef s32 SamplerLayer_t;
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#endif
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class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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@ -513,38 +508,20 @@ public:
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float eye_position_array[3];
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v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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eye_position_array[0] = epos.X;
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eye_position_array[1] = epos.Y;
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eye_position_array[2] = epos.Z;
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#else
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epos.getAs3Values(eye_position_array);
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#endif
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m_eye_position_pixel.set(eye_position_array, services);
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m_eye_position_vertex.set(eye_position_array, services);
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if (m_client->getMinimap()) {
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float minimap_yaw_array[3];
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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minimap_yaw_array[0] = minimap_yaw.X;
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minimap_yaw_array[1] = minimap_yaw.Y;
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minimap_yaw_array[2] = minimap_yaw.Z;
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#else
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minimap_yaw.getAs3Values(minimap_yaw_array);
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#endif
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m_minimap_yaw.set(minimap_yaw_array, services);
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}
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float camera_offset_array[3];
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v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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camera_offset_array[0] = offset.X;
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camera_offset_array[1] = offset.Y;
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camera_offset_array[2] = offset.Z;
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#else
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offset.getAs3Values(camera_offset_array);
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#endif
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m_camera_offset_pixel.set(camera_offset_array, services);
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m_camera_offset_vertex.set(camera_offset_array, services);
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@ -197,7 +197,6 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_MODECHANGE, N_("IME Mode Change"))
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DEFINEKEY1(KEY_APPS, N_("Apps"))
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DEFINEKEY1(KEY_SLEEP, N_("Sleep"))
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#if !(IRRLICHT_VERSION_MAJOR <= 1 && IRRLICHT_VERSION_MINOR <= 7 && IRRLICHT_VERSION_REVISION < 3)
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DEFINEKEY1(KEY_OEM_1, "OEM 1") // KEY_OEM_[0-9] and KEY_OEM_102 are assigned to multiple
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DEFINEKEY1(KEY_OEM_2, "OEM 2") // different chars (on different platforms too) and thus w/o char
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DEFINEKEY1(KEY_OEM_3, "OEM 3")
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@ -208,7 +207,6 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_OEM_8, "OEM 8")
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DEFINEKEY1(KEY_OEM_AX, "OEM AX")
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DEFINEKEY1(KEY_OEM_102, "OEM 102")
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#endif
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DEFINEKEY1(KEY_ATTN, "Attn")
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DEFINEKEY1(KEY_CRSEL, "CrSel")
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DEFINEKEY1(KEY_EXSEL, "ExSel")
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@ -27,14 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <SAnimatedMesh.h>
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#include <IAnimatedMeshSceneNode.h>
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// In Irrlicht 1.8 the signature of ITexture::lock was changed from
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// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 7
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#define MY_ETLM_READ_ONLY true
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#else
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#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
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#endif
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inline static void applyShadeFactor(video::SColor& color, float factor)
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{
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color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255));
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@ -294,9 +294,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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}
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material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
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// mipmaps cause "thin black line" artifacts
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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material.setFlag(video::EMF_USE_MIP_MAPS, false);
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#endif
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if (m_enable_shaders) {
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material.setTexture(2, tsrc->getShaderFlagsTexture(false));
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}
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