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ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)

* ClientInterface: add a function to verify (correctly) if user limit was reached

CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception

Switch existing checks to ClientInterface::isUserLimitReached()

Use range-based for loop for getClientIds() used function too

This will fix #6254 (not the memory overhead if init is flooded)
This commit is contained in:
Loïc Blot 2017-08-16 23:48:29 +02:00 committed by GitHub
parent 85511a642f
commit 1d8d01074f
3 changed files with 18 additions and 7 deletions

View file

@ -211,7 +211,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Enforce user limit.
// Don't enforce for users that have some admin right
if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
if (m_clients.isUserLimitReached() &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
@ -520,7 +520,7 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
// Enforce user limit.
// Don't enforce for users that have some admin right
if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
if (m_clients.isUserLimitReached() >= g_settings->getU16("max_users") &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&