mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
149d8fc8d6
commit
1d69a23ba4
10 changed files with 137 additions and 98 deletions
|
@ -998,9 +998,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|||
const PlayerControl &controls = player->getPlayerControl();
|
||||
|
||||
bool walking = false;
|
||||
if (controls.up || controls.down || controls.left || controls.right ||
|
||||
controls.forw_move_joystick_axis != 0.f ||
|
||||
controls.sidew_move_joystick_axis != 0.f)
|
||||
if (controls.movement_speed > 0.001f)
|
||||
walking = true;
|
||||
|
||||
f32 new_speed = player->local_animation_speed;
|
||||
|
@ -1015,9 +1013,10 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|||
g_settings->getBool("free_move") &&
|
||||
m_client->checkLocalPrivilege("fly"))))
|
||||
new_speed *= 1.5;
|
||||
// slowdown speed if sneeking
|
||||
// slowdown speed if sneaking
|
||||
if (controls.sneak && walking)
|
||||
new_speed /= 2;
|
||||
new_speed *= controls.movement_speed;
|
||||
|
||||
if (walking && (controls.dig || controls.place)) {
|
||||
new_anim = player->local_animations[3];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue