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Network proto handlers/container fixes (#6334)

* Fix HP transport + some double <-> float problems

TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network

* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams

* Fix connection unittests container
This commit is contained in:
Loïc Blot 2017-08-29 20:37:54 +02:00 committed by GitHub
parent 35a4082727
commit 1d4a2a6ea7
6 changed files with 18 additions and 18 deletions

View file

@ -246,7 +246,7 @@ void TestConnection::testConnectSendReceive()
NetworkPacket pkt;
pkt.putRawPacket((u8*) "Hello World !", 14, 0);
Buffer<u8> sentdata = pkt.oldForgePacket();
SharedBuffer<u8> sentdata = pkt.oldForgePacket();
infostream<<"** running client.Send()"<<std::endl;
client.Send(PEER_ID_SERVER, 0, &pkt, true);
@ -261,7 +261,7 @@ void TestConnection::testConnectSendReceive()
<< ", data=" << (const char*)pkt.getU8Ptr(0)
<< std::endl;
Buffer<u8> recvdata = pkt.oldForgePacket();
SharedBuffer<u8> recvdata = pkt.oldForgePacket();
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
}