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Network proto handlers/container fixes (#6334)

* Fix HP transport + some double <-> float problems

TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network

* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams

* Fix connection unittests container
This commit is contained in:
Loïc Blot 2017-08-29 20:37:54 +02:00 committed by GitHub
parent 35a4082727
commit 1d4a2a6ea7
6 changed files with 18 additions and 18 deletions

View file

@ -1431,7 +1431,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao)
DiePlayer(peer_id);
}
void Server::SendHP(u16 peer_id, u8 hp)
void Server::SendHP(u16 peer_id, u16 hp)
{
DSTACK(FUNCTION_NAME);