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Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
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35a4082727
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6 changed files with 18 additions and 18 deletions
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@ -780,8 +780,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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*pkt >> f32pitch;
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*pkt >> f32yaw;
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f32 pitch = (f32)f32pitch / 100.0;
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f32 yaw = (f32)f32yaw / 100.0;
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f32 pitch = (f32)f32pitch / 100.0f;
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f32 yaw = (f32)f32yaw / 100.0f;
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u32 keyPressed = 0;
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// default behavior (in case an old client doesn't send these)
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@ -792,13 +792,13 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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*pkt >> keyPressed;
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if (pkt->getRemainingBytes() >= 1) {
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*pkt >> f32fov;
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fov = (f32)f32fov / 80.0;
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fov = (f32)f32fov / 80.0f;
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}
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if (pkt->getRemainingBytes() >= 1)
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*pkt >> wanted_range;
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v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
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v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0);
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v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
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v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
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pitch = modulo360f(pitch);
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yaw = wrapDegrees_0_360(yaw);
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@ -1406,7 +1406,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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if (max_d < 0 && max_d_hand >= 0)
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max_d = max_d_hand;
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else if (max_d < 0)
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max_d = BS * 4.0;
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max_d = BS * 4.0f;
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// cube diagonal: sqrt(3) = 1.73
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if (d > max_d * 1.73) {
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actionstream << "Player " << player->getName()
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