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Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
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35a4082727
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6 changed files with 18 additions and 18 deletions
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@ -375,11 +375,11 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
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}
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else {
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// Old message; try to approximate speed of time by ourselves
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float time_of_day_f = (float)time_of_day / 24000.0;
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float time_of_day_f = (float)time_of_day / 24000.0f;
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float tod_diff_f = 0;
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if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
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tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
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tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
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else
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tod_diff_f = time_of_day_f - m_last_time_of_day_f;
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@ -388,7 +388,7 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
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m_time_of_day_update_timer = 0;
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if (m_time_of_day_set) {
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time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff;
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time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
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infostream << "Client: Measured time_of_day speed (old format): "
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<< time_speed << " tod_diff_f=" << tod_diff_f
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<< " time_diff=" << time_diff << std::endl;
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@ -565,9 +565,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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u8 oldhp = player->hp;
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u16 oldhp = player->hp;
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u8 hp;
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u16 hp;
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*pkt >> hp;
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player->hp = hp;
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@ -966,7 +966,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
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std::string texture = deSerializeLongString(is);
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bool vertical = false;
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bool collision_removal = false;
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struct TileAnimationParams animation;
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TileAnimationParams animation;
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animation.type = TAT_NONE;
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u8 glow = 0;
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try {
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@ -1020,7 +1020,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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bool vertical = false;
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bool collision_removal = false;
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struct TileAnimationParams animation;
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TileAnimationParams animation;
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animation.type = TAT_NONE;
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u8 glow = 0;
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u16 attached_id = 0;
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