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Use wgettext

This commit is contained in:
Giuseppe Bilotta 2011-07-31 09:05:52 +02:00
parent 817180bd55
commit 1d1aec9631
6 changed files with 50 additions and 50 deletions

View file

@ -81,7 +81,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
Environment->addStaticText(chartowchar_t(gettext("KEYBINDINGS")),
Environment->addStaticText(wgettext("KEYBINDINGS"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -91,7 +91,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Forward")),
Environment->addStaticText(wgettext("Forward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -108,7 +108,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Backward")),
Environment->addStaticText(wgettext("Backward"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -124,7 +124,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Left")),
Environment->addStaticText(wgettext("Left"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -139,7 +139,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Right")),
Environment->addStaticText(wgettext("Right"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -155,7 +155,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Use")),
Environment->addStaticText(wgettext("Use"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -170,7 +170,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Sneak")),
Environment->addStaticText(wgettext("Sneak"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -186,7 +186,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Jump")), rect, false, true, this, -1);
Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -201,7 +201,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Inventory")),
Environment->addStaticText(wgettext("Inventory"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -217,7 +217,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Chat")), rect, false, true, this, -1);
Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -233,7 +233,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Toggle fly")),
Environment->addStaticText(wgettext("Toggle fly"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -248,7 +248,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Toggle fast")),
Environment->addStaticText(wgettext("Toggle fast"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -263,7 +263,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Range select")),
Environment->addStaticText(wgettext("Range select"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -280,7 +280,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(chartowchar_t(gettext("Print stacks")),
Environment->addStaticText(wgettext("Print stacks"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@ -295,13 +295,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
chartowchar_t(gettext("Save")));
wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
chartowchar_t(gettext("Cancel")));
wgettext("Cancel"));
}
}
@ -526,67 +526,67 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->forward->setText(chartowchar_t(gettext("press Key")));
this->forward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->backward->setText(chartowchar_t(gettext("press Key")));
this->backward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->left->setText(chartowchar_t(gettext("press Key")));
this->left->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->right->setText(chartowchar_t(gettext("press Key")));
this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->use->setText(chartowchar_t(gettext("press Key")));
this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fly->setText(chartowchar_t(gettext("press Key")));
this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->fast->setText(chartowchar_t(gettext("press Key")));
this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->jump->setText(chartowchar_t(gettext("press Key")));
this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->chat->setText(chartowchar_t(gettext("press Key")));
this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->sneak->setText(chartowchar_t(gettext("press Key")));
this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->inventory->setText(chartowchar_t(gettext("press Key")));
this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dump->setText(chartowchar_t(gettext("press Key")));
this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->range->setText(chartowchar_t(gettext("press Key")));
this->range->setText(wgettext("press Key"));
break;
}
//Buttons