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Organize builtin into subdirectories
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parent
fef2729fd0
commit
1cd512913e
44 changed files with 206 additions and 203 deletions
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@ -294,9 +294,6 @@ Server::Server(
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errorstream << std::endl;
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}
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// Path to builtin.lua
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std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
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// Lock environment
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JMutexAutoLock envlock(m_env_mutex);
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@ -305,16 +302,13 @@ Server::Server(
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m_script = new GameScripting(this);
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std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
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// Load and run builtin.lua
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infostream<<"Server: Loading builtin.lua [\""
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<<builtinpath<<"\"]"<<std::endl;
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bool success = m_script->loadMod(builtinpath, "__builtin");
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if(!success){
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errorstream<<"Server: Failed to load and run "
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<<builtinpath<<std::endl;
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throw ModError("Failed to load and run "+builtinpath);
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if (!m_script->loadScript(scriptpath)) {
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throw ModError("Failed to load and run " + scriptpath);
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}
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// Print 'em
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infostream<<"Server: Loading mods: ";
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for(std::vector<ModSpec>::iterator i = m_mods.begin();
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