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Organize builtin into subdirectories

This commit is contained in:
ShadowNinja 2014-04-27 17:55:49 -04:00
parent fef2729fd0
commit 1cd512913e
44 changed files with 206 additions and 203 deletions

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@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "scripting_game.h"
#include "server.h"
#include "filesys.h"
#include "log.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
@ -54,6 +56,9 @@ GameScripting::GameScripting(Server* server)
SCRIPTAPI_PRECHECKHEADER
lua_pushstring(L, DIR_DELIM);
lua_setglobal(L, "DIR_DELIM");
// Create the main minetest table
lua_newtable(L);
lua_setglobal(L, "minetest");
@ -70,6 +75,10 @@ GameScripting::GameScripting(Server* server)
InitializeModApi(L, top);
lua_pop(L, 1);
// Push builtin initialization type
lua_pushstring(L, "game");
lua_setglobal(L, "INIT");
infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
}