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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Organize builtin into subdirectories
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parent
fef2729fd0
commit
1cd512913e
44 changed files with 206 additions and 203 deletions
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@ -26,6 +26,7 @@ extern "C" {
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#include "lualib.h"
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}
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#include "server.h"
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#include "s_async.h"
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#include "log.h"
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#include "filesys.h"
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@ -233,9 +234,9 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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lua_pushstring(L,
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(porting::path_share + DIR_DELIM + "builtin").c_str());
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lua_setglobal(L, "SCRIPTDIR");
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// Push builtin initialization type
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lua_pushstring(L, "async");
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lua_setglobal(L, "INIT");
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jobDispatcher->prepareEnvironment(L, top);
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}
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@ -258,17 +259,16 @@ void* AsyncWorkerThread::Thread()
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porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str());
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std::string asyncscript = porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "async_env.lua";
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lua_State *L = getStack();
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if (!loadScript(asyncscript)) {
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std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
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if (!loadScript(script)) {
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errorstream
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<< "AsyncWorkderThread execution of async base environment failed!"
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<< std::endl;
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abort();
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}
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lua_State *L = getStack();
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// Main loop
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while (!StopRequested()) {
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// Wait for job
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@ -88,9 +88,9 @@ ScriptApiBase::ScriptApiBase()
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lua_pop(m_luastack, 1);
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#endif
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m_server = 0;
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m_environment = 0;
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m_guiengine = 0;
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m_server = NULL;
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m_environment = NULL;
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m_guiengine = NULL;
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}
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ScriptApiBase::~ScriptApiBase()
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@ -103,24 +103,14 @@ bool ScriptApiBase::loadMod(const std::string &scriptpath,
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{
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ModNameStorer modnamestorer(getStack(), modname);
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if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
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if (!string_allowed(modname, MODNAME_ALLOWED_CHARS)) {
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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bool success = false;
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try{
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success = loadScript(scriptpath);
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}
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catch(LuaError &e){
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errorstream<<"Error loading mod \""<<modname
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<<"\": "<<e.what()<<std::endl;
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}
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return success;
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return loadScript(scriptpath);
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}
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bool ScriptApiBase::loadScript(const std::string &scriptpath)
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@ -885,7 +885,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_scriptdir(lua_State *L)
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int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
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{
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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@ -1077,7 +1077,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(delete_dir);
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API_FCT(copy_dir);
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API_FCT(extract_zip);
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API_FCT(get_scriptdir);
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API_FCT(get_mainmenu_path);
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API_FCT(show_file_open_dialog);
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API_FCT(get_version);
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API_FCT(download_file);
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@ -107,7 +107,7 @@ private:
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//filesystem
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static int l_get_scriptdir(lua_State *L);
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static int l_get_mainmenu_path(lua_State *L);
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static int l_get_modpath(lua_State *L);
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@ -350,14 +350,8 @@ int ModApiServer::l_get_modpath(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string modname = luaL_checkstring(L, 1);
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// Do it
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if(modname == "__builtin"){
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std::string path = getServer(L)->getBuiltinLuaPath();
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lua_pushstring(L, path.c_str());
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return 1;
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}
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const ModSpec *mod = getServer(L)->getModSpec(modname);
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if(!mod){
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if (!mod) {
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lua_pushnil(L);
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return 1;
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}
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_content.h"
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#include "cpp_api/s_async.h"
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#include "debug.h"
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#include "porting.h"
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#include "log.h"
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#include "tool.h"
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#include "settings.h"
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@ -274,6 +275,14 @@ int ModApiUtil::l_is_yes(lua_State *L)
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return 1;
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}
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int ModApiUtil::l_get_builtin_path(lua_State *L)
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{
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std::string path = porting::path_share + DIR_DELIM + "builtin";
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lua_pushstring(L, path.c_str());
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return 1;
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}
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void ModApiUtil::Initialize(lua_State *L, int top)
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{
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API_FCT(debug);
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@ -294,6 +303,8 @@ void ModApiUtil::Initialize(lua_State *L, int top)
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API_FCT(get_password_hash);
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API_FCT(is_yes);
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API_FCT(get_builtin_path);
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}
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void ModApiUtil::InitializeAsync(AsyncEngine& engine)
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@ -311,4 +322,7 @@ void ModApiUtil::InitializeAsync(AsyncEngine& engine)
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ASYNC_API_FCT(write_json);
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ASYNC_API_FCT(is_yes);
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ASYNC_API_FCT(get_builtin_path);
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}
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@ -79,6 +79,9 @@ private:
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// is_yes(arg)
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static int l_is_yes(lua_State *L);
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// get_scriptdir()
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static int l_get_builtin_path(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "scripting_game.h"
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#include "server.h"
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#include "filesys.h"
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#include "log.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_base.h"
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@ -54,6 +56,9 @@ GameScripting::GameScripting(Server* server)
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SCRIPTAPI_PRECHECKHEADER
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lua_pushstring(L, DIR_DELIM);
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lua_setglobal(L, "DIR_DELIM");
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// Create the main minetest table
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lua_newtable(L);
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lua_setglobal(L, "minetest");
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@ -70,6 +75,10 @@ GameScripting::GameScripting(Server* server)
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InitializeModApi(L, top);
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lua_pop(L, 1);
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// Push builtin initialization type
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lua_pushstring(L, "game");
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lua_setglobal(L, "INIT");
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infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
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}
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@ -18,6 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "scripting_mainmenu.h"
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#include "mods.h"
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#include "porting.h"
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#include "log.h"
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#include "filesys.h"
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#include "cpp_api/s_internal.h"
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@ -58,6 +60,10 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
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initializeModApi(L, top);
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lua_pop(L, 1);
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// Push builtin initialization type
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lua_pushstring(L, "mainmenu");
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lua_setglobal(L, "INIT");
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infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
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}
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