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Add support for Android 2.3+
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
This commit is contained in:
parent
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66 changed files with 4425 additions and 162 deletions
690
src/touchscreengui.cpp
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690
src/touchscreengui.cpp
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/*
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Copyright (C) 2014 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "touchscreengui.h"
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#include "irrlichttypes.h"
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#include "irr_v2d.h"
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#include "log.h"
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#include "keycode.h"
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#include "settings.h"
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#include "gettime.h"
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#include "util/numeric.h"
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#include "porting.h"
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#include <iostream>
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#include <algorithm>
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#include <ISceneCollisionManager.h>
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using namespace irr::core;
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extern Settings *g_settings;
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const char** touchgui_button_imagenames = (const char*[]) {
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"up_arrow.png",
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"down_arrow.png",
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"left_arrow.png",
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"right_arrow.png",
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"jump_btn.png",
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"down.png",
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"inventory_btn.png",
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"chat_btn.png"
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};
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static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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{
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std::string key = "";
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switch (id) {
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case forward_id:
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key = "forward";
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break;
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case left_id:
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key = "left";
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break;
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case right_id:
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key = "right";
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break;
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case backward_id:
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key = "backward";
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break;
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case jump_id:
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key = "jump";
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break;
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case inventory_id:
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key = "inventory";
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break;
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case chat_id:
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key = "chat";
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break;
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case crunch_id:
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key = "sneak";
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break;
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}
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assert(key != "");
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return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
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}
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TouchScreenGUI *g_touchscreengui;
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TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
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m_device(device),
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m_guienv(device->getGUIEnvironment()),
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m_camera_yaw(0.0),
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m_camera_pitch(0.0),
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m_visible(false),
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m_move_id(-1),
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m_receiver(receiver)
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{
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for (unsigned int i=0; i < after_last_element_id; i++) {
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m_buttons[i].guibutton = 0;
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m_buttons[i].repeatcounter = -1;
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}
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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}
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void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path)
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{
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unsigned int tid;
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video::ITexture *texture = m_texturesource->getTexture(path,&tid);
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if (texture) {
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btn->guibutton->setUseAlphaChannel(true);
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btn->guibutton->setImage(texture);
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btn->guibutton->setPressedImage(texture);
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btn->guibutton->setScaleImage(true);
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btn->guibutton->setDrawBorder(false);
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btn->guibutton->setText(L"");
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}
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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std::wstring caption, bool immediate_release )
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{
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button_info* btn = &m_buttons[id];
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
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btn->guibutton->grab();
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btn->repeatcounter = -1;
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btn->keycode = id2keycode(id);
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btn->immediate_release = immediate_release;
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btn->ids.clear();
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loadButtonTexture(btn,touchgui_button_imagenames[id]);
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}
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static int getMaxControlPadSize(float density) {
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return 200 * density * g_settings->getFloat("gui_scaling");
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}
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void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
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{
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assert(tsrc != 0);
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u32 control_pad_size =
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MYMIN((2 * m_screensize.Y) / 3,getMaxControlPadSize(density));
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u32 button_size = control_pad_size / 3;
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m_visible = true;
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m_texturesource = tsrc;
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m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size,
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3 * button_size, m_screensize.Y);
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/*
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draw control pad
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0 1 2
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3 4 5
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for now only 0, 1, 2, and 4 are used
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*/
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int number = 0;
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for (int y = 0; y < 2; ++y)
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for (int x = 0; x < 3; ++x, ++number) {
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rect<s32> button_rect(
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x * button_size, m_screensize.Y - button_size * (2 - y),
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(x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
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);
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touch_gui_button_id id = after_last_element_id;
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std::wstring caption;
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switch (number) {
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case 0:
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id = left_id;
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caption = L"<";
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break;
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case 1:
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id = forward_id;
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caption = L"^";
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break;
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case 2:
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id = right_id;
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caption = L">";
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break;
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case 4:
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id = backward_id;
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caption = L"v";
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break;
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}
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if (id != after_last_element_id) {
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initButton(id, button_rect, caption, false);
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}
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}
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/* init inventory button */
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initButton(inventory_id,
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rect<s32>(0, m_screensize.Y - (button_size/2),
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(button_size/2), m_screensize.Y), L"inv", true);
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/* init jump button */
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initButton(jump_id,
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rect<s32>(m_screensize.X-(1.75*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(0.25*button_size),
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m_screensize.Y),
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L"x",false);
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/* init crunch button */
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(3.25*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.X-(1.75*button_size),
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m_screensize.Y),
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L"H",false);
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/* init chat button */
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initButton(chat_id,
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rect<s32>(m_screensize.X-(1.5*button_size), 0,
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m_screensize.X, button_size),
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L"Chat", true);
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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{
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IGUIElement* rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement != NULL) {
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gui::IGUIElement *element =
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rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
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if (element) {
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for (unsigned int i=0; i < after_last_element_id; i++) {
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if (element == m_buttons[i].guibutton) {
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return (touch_gui_button_id) i;
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}
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}
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}
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}
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return after_last_element_id;
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
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{
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for (unsigned int i=0; i < after_last_element_id; i++) {
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button_info* btn = &m_buttons[i];
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std::vector<int>::iterator id =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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if (id != btn->ids.end())
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return (touch_gui_button_id) i;
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}
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return after_last_element_id;
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}
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bool TouchScreenGUI::isHUDButton(const SEvent &event)
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{
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// check if hud item is pressed
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for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
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iter != m_hud_rects.end(); iter++) {
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if (iter->second.isPointInside(
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v2s32(event.TouchInput.X,
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event.TouchInput.Y)
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)) {
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if ( iter->first < 8) {
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SEvent* translated = new SEvent();
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memset(translated,0,sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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translated->KeyInput.PressedDown = true;
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m_receiver->OnEvent(*translated);
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m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
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delete translated;
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return true;
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}
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}
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}
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return false;
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}
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bool TouchScreenGUI::isReleaseHUDButton(int eventID)
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{
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std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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if (iter != m_hud_ids.end()) {
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SEvent* translated = new SEvent();
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memset(translated,0,sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = iter->second;
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translated->KeyInput.PressedDown = false;
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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m_receiver->OnEvent(*translated);
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m_hud_ids.erase(iter);
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delete translated;
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return true;
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}
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return false;
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}
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void TouchScreenGUI::ButtonEvent(touch_gui_button_id button,
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int eventID, bool action)
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{
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button_info* btn = &m_buttons[button];
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SEvent* translated = new SEvent();
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memset(translated,0,sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = btn->keycode;
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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translated->KeyInput.Char = 0;
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/* add this event */
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if (action) {
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assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
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btn->ids.push_back(eventID);
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if (btn->ids.size() > 1) return;
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btn->repeatcounter = 0;
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translated->KeyInput.PressedDown = true;
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translated->KeyInput.Key = btn->keycode;
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m_receiver->OnEvent(*translated);
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}
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/* remove event */
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if ((!action) || (btn->immediate_release)) {
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std::vector<int>::iterator pos =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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/* has to be in touch list */
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assert(pos != btn->ids.end());
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btn->ids.erase(pos);
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if (btn->ids.size() > 0) { return; }
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translated->KeyInput.PressedDown = false;
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btn->repeatcounter = -1;
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m_receiver->OnEvent(*translated);
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}
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delete translated;
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}
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void TouchScreenGUI::translateEvent(const SEvent &event)
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{
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if (!m_visible) {
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infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
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return;
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}
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if (event.EventType != EET_TOUCH_INPUT_EVENT) {
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return;
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}
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if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
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/* add to own copy of eventlist ...
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* android would provide this information but irrlicht guys don't
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* wanna design a efficient interface
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*/
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id_status toadd;
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toadd.id = event.TouchInput.ID;
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toadd.X = event.TouchInput.X;
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toadd.Y = event.TouchInput.Y;
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m_known_ids.push_back(toadd);
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int eventID = event.TouchInput.ID;
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touch_gui_button_id button =
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getButtonID(event.TouchInput.X, event.TouchInput.Y);
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/* handle button events */
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if (button != after_last_element_id) {
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ButtonEvent(button,eventID,true);
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}
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else if (isHUDButton(event))
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{
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/* already handled in isHUDButton() */
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}
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/* handle non button events */
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else {
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/* if we don't already have a moving point make this the moving one */
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if (m_move_id == -1) {
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m_move_id = event.TouchInput.ID;
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m_move_has_really_moved = false;
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m_move_downtime = getTimeMs();
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m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
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m_move_sent_as_mouse_event = false;
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}
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}
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m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
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}
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else if (event.TouchInput.Event == ETIE_LEFT_UP) {
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verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
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touch_gui_button_id button = getButtonID(event.TouchInput.ID);
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/* handle button events */
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if (button != after_last_element_id) {
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ButtonEvent(button,event.TouchInput.ID,false);
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}
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/* handle hud button events */
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else if (isReleaseHUDButton(event.TouchInput.ID)) {
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/* nothing to do here */
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}
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/* handle the point used for moving view */
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else if (event.TouchInput.ID == m_move_id) {
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m_move_id = -1;
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/* if this pointer issued a mouse event issue symmetric release here */
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if (m_move_sent_as_mouse_event) {
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SEvent* translated = new SEvent;
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memset(translated,0,sizeof(SEvent));
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translated->EventType = EET_MOUSE_INPUT_EVENT;
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translated->MouseInput.X = m_move_downlocation.X;
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translated->MouseInput.Y = m_move_downlocation.Y;
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translated->MouseInput.Shift = false;
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translated->MouseInput.Control = false;
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translated->MouseInput.ButtonStates = 0;
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translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
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m_receiver->OnEvent(*translated);
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delete translated;
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}
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else {
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/* do double tap detection */
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doubleTapDetection();
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}
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}
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else {
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infostream
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<< "TouchScreenGUI::translateEvent released unknown button: "
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<< event.TouchInput.ID << std::endl;
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}
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for (std::vector<id_status>::iterator iter = m_known_ids.begin();
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iter != m_known_ids.end(); iter++) {
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if (iter->id == event.TouchInput.ID) {
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m_known_ids.erase(iter);
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break;
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}
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}
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}
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else {
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assert(event.TouchInput.Event == ETIE_MOVED);
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int move_idx = event.TouchInput.ID;
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if (m_pointerpos[event.TouchInput.ID] ==
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v2s32(event.TouchInput.X, event.TouchInput.Y)) {
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return;
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}
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if (m_move_id != -1) {
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if ((event.TouchInput.ID == m_move_id) &&
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(!m_move_sent_as_mouse_event)) {
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double distance = sqrt(
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(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
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(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
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(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
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(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
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if ((distance > g_settings->getU16("touchscreen_threshold")) ||
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(m_move_has_really_moved)) {
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m_move_has_really_moved = true;
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s32 X = event.TouchInput.X;
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s32 Y = event.TouchInput.Y;
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// update camera_yaw and camera_pitch
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s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
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s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
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/* adapt to similar behaviour as pc screen */
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double d = g_settings->getFloat("mouse_sensitivity") *4;
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double old_yaw = m_camera_yaw;
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double old_pitch = m_camera_pitch;
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m_camera_yaw -= dx * d;
|
||||
m_camera_pitch = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180);
|
||||
|
||||
while (m_camera_yaw < 0)
|
||||
m_camera_yaw += 360;
|
||||
|
||||
while (m_camera_yaw > 360)
|
||||
m_camera_yaw -= 360;
|
||||
|
||||
// update shootline
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(v2s32(X, Y));
|
||||
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
|
||||
}
|
||||
}
|
||||
else if ((event.TouchInput.ID == m_move_id) &&
|
||||
(m_move_sent_as_mouse_event)) {
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(
|
||||
v2s32(event.TouchInput.X,event.TouchInput.Y));
|
||||
}
|
||||
}
|
||||
else {
|
||||
handleChangedButton(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
|
||||
if (m_buttons[i].ids.empty()) {
|
||||
continue;
|
||||
}
|
||||
for(std::vector<int>::iterator iter = m_buttons[i].ids.begin();
|
||||
iter != m_buttons[i].ids.end(); iter++) {
|
||||
|
||||
if (event.TouchInput.ID == *iter) {
|
||||
|
||||
int current_button_id =
|
||||
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
|
||||
if (current_button_id == i) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* remove old button */
|
||||
ButtonEvent((touch_gui_button_id) i,*iter,false);
|
||||
|
||||
if (current_button_id == after_last_element_id) {
|
||||
return;
|
||||
}
|
||||
ButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
|
||||
if (current_button_id == after_last_element_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
button_info* btn = &m_buttons[current_button_id];
|
||||
if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) {
|
||||
ButtonEvent((touch_gui_button_id) current_button_id,event.TouchInput.ID,true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool TouchScreenGUI::doubleTapDetection()
|
||||
{
|
||||
m_key_events[0].down_time = m_key_events[1].down_time;
|
||||
m_key_events[0].x = m_key_events[1].x;
|
||||
m_key_events[0].y = m_key_events[1].y;
|
||||
m_key_events[1].down_time = m_move_downtime;
|
||||
m_key_events[1].x = m_move_downlocation.X;
|
||||
m_key_events[1].y = m_move_downlocation.Y;
|
||||
|
||||
u32 delta = porting::getDeltaMs(m_key_events[0].down_time,getTimeMs());
|
||||
if (delta > 400)
|
||||
return false;
|
||||
|
||||
double distance = sqrt(
|
||||
(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
|
||||
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
|
||||
|
||||
|
||||
if (distance >(20 + g_settings->getU16("touchscreen_threshold")))
|
||||
return false;
|
||||
|
||||
SEvent* translated = new SEvent();
|
||||
memset(translated,0,sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_key_events[0].x;
|
||||
translated->MouseInput.Y = m_key_events[0].y;
|
||||
translated->MouseInput.Shift = false;
|
||||
translated->MouseInput.Control = false;
|
||||
translated->MouseInput.ButtonStates = EMBSM_RIGHT;
|
||||
|
||||
// update shootline
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
|
||||
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
|
||||
m_receiver->OnEvent(*translated);
|
||||
|
||||
translated->MouseInput.ButtonStates = 0;
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
||||
m_receiver->OnEvent(*translated);
|
||||
delete translated;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
TouchScreenGUI::~TouchScreenGUI()
|
||||
{
|
||||
for (unsigned int i=0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
if (btn->guibutton != 0) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
/* simulate keyboard repeats */
|
||||
for (unsigned int i=0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
|
||||
if (btn->ids.size() > 0) {
|
||||
btn->repeatcounter += dtime;
|
||||
|
||||
if (btn->repeatcounter < 0.2) continue;
|
||||
|
||||
btn->repeatcounter = 0;
|
||||
SEvent translated;
|
||||
memset(&translated,0,sizeof(SEvent));
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = btn->keycode;
|
||||
translated.KeyInput.PressedDown = false;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
translated.KeyInput.PressedDown = true;
|
||||
m_receiver->OnEvent(translated);
|
||||
}
|
||||
}
|
||||
|
||||
/* if a new placed pointer isn't moved for some time start digging */
|
||||
if ((m_move_id != -1) &&
|
||||
(!m_move_has_really_moved) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
|
||||
u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs());
|
||||
|
||||
if (delta > MIN_DIG_TIME_MS) {
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
->getSceneCollisionManager()
|
||||
->getRayFromScreenCoordinates(
|
||||
v2s32(m_move_downlocation.X,m_move_downlocation.Y));
|
||||
|
||||
SEvent translated;
|
||||
memset(&translated,0,sizeof(SEvent));
|
||||
translated.EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated.MouseInput.X = m_move_downlocation.X;
|
||||
translated.MouseInput.Y = m_move_downlocation.Y;
|
||||
translated.MouseInput.Shift = false;
|
||||
translated.MouseInput.Control = false;
|
||||
translated.MouseInput.ButtonStates = EMBSM_LEFT;
|
||||
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
|
||||
verbosestream << "TouchScreenGUI::step left click press" << std::endl;
|
||||
m_receiver->OnEvent(translated);
|
||||
m_move_sent_as_mouse_event = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::resetHud()
|
||||
{
|
||||
m_hud_rects.clear();
|
||||
}
|
||||
|
||||
void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
|
||||
{
|
||||
m_hud_rects[index] = rect;
|
||||
}
|
||||
|
||||
void TouchScreenGUI::Toggle(bool visible)
|
||||
{
|
||||
m_visible = visible;
|
||||
for (unsigned int i=0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
if (btn->guibutton != 0) {
|
||||
btn->guibutton->setVisible(visible);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::Hide()
|
||||
{
|
||||
Toggle(false);
|
||||
}
|
||||
|
||||
void TouchScreenGUI::Show()
|
||||
{
|
||||
Toggle(true);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue