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Add support for Android 2.3+

There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
This commit is contained in:
sapier 2014-04-21 14:10:59 +02:00
parent ff36071d93
commit 1cc40c0a7c
66 changed files with 4425 additions and 162 deletions

View file

@ -33,6 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include <IGUIStaticText.h>
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
@ -160,6 +163,11 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool sele
void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
InventoryList *mainlist, u16 selectitem, u16 direction)
{
#ifdef HAVE_TOUCHSCREENGUI
if ( (g_touchscreengui) && (offset == 0))
g_touchscreengui->resetHud();
#endif
s32 height = m_hotbar_imagesize + m_padding * 2;
s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
@ -222,6 +230,11 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
}
drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
#endif
}
}