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Add support for Android 2.3+
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
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66 changed files with 4425 additions and 162 deletions
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src/hud.cpp
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src/hud.cpp
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@ -33,6 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include <IGUIStaticText.h>
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#ifdef HAVE_TOUCHSCREENGUI
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#include "touchscreengui.h"
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#endif
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Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
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gui::IGUIEnvironment* guienv, gui::IGUIFont *font,
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@ -160,6 +163,11 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool sele
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void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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InventoryList *mainlist, u16 selectitem, u16 direction)
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{
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#ifdef HAVE_TOUCHSCREENGUI
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if ( (g_touchscreengui) && (offset == 0))
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g_touchscreengui->resetHud();
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#endif
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s32 height = m_hotbar_imagesize + m_padding * 2;
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s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2);
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@ -222,6 +230,11 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
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}
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drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem );
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#ifdef HAVE_TOUCHSCREENGUI
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if (g_touchscreengui)
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g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
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#endif
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}
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}
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