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Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
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7c6da2f384
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7 changed files with 158 additions and 142 deletions
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@ -22,6 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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class NodeResolver;
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class DecoSimple;
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class DecoSchematic;
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class ModApiMapgen : public ModApiBase {
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private:
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// get_mapgen_object(objectname)
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@ -53,6 +57,11 @@ private:
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// place_schematic(p, schematic, rotation, replacement)
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static int l_place_schematic(lua_State *L);
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static bool regDecoSimple(lua_State *L,
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NodeResolver *resolver, DecoSimple *deco);
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static bool regDecoSchematic(lua_State *L,
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NodeResolver *resolver, DecoSchematic *deco);
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static struct EnumString es_BiomeTerrainType[];
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static struct EnumString es_DecorationType[];
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static struct EnumString es_MapgenObject[];
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