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Almost support loading sounds from server

This commit is contained in:
Perttu Ahola 2012-03-25 14:47:51 +03:00
parent 524c78a8d6
commit 1cac1de3b2
9 changed files with 183 additions and 186 deletions

View file

@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes.h"
#include <string>
#include <vector>
#include <set>
class OnDemandSoundFetcher
@ -30,7 +29,7 @@ class OnDemandSoundFetcher
public:
virtual void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::vector<char> > &dst_datas) = 0;
std::set<std::string> &dst_datas) = 0;
};
struct SimpleSoundSpec
@ -53,10 +52,10 @@ public:
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
virtual bool loadSound(const std::string &name,
virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) = 0;
virtual bool loadSound(const std::string &name,
const std::vector<char> &filedata) = 0;
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
@ -79,10 +78,10 @@ public:
class DummySoundManager: public ISoundManager
{
public:
virtual bool loadSound(const std::string &name,
virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) {return true;}
virtual bool loadSound(const std::string &name,
const std::vector<char> &filedata) {return true;}
virtual bool loadSoundData(const std::string &name,
const std::string &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}