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Fix serverlist

This commit is contained in:
sapier 2013-07-09 21:54:30 +02:00 committed by PilzAdam
parent e3b7c8e0cc
commit 1c7c5d571d
4 changed files with 54 additions and 29 deletions

View file

@ -611,7 +611,7 @@ void GUIFormSpecMenu::parseTextList(parserData* data,std::string element) {
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
std::string name = parts[2];
std::vector<std::string> items = split(parts[3],',');
std::vector<std::string> items = split(parts[3],',',true);
std::string str_initial_selection = "";
std::string str_transparent = "false";
@ -1352,6 +1352,7 @@ void GUIFormSpecMenu::parseBox(parserData* data,std::string element) {
}
void GUIFormSpecMenu::parseElement(parserData* data,std::string element) {
//some prechecks
if (element == "")
return;

View file

@ -197,12 +197,14 @@ int guiLuaApi::l_start(lua_State *L)
bool valid = false;
engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
engine->m_data->name = getTextData(L,"playername");
engine->m_data->password = getTextData(L,"password");
engine->m_data->address = getTextData(L,"address");
engine->m_data->port = getTextData(L,"port");
engine->m_data->name = getTextData(L,"playername");
engine->m_data->password = getTextData(L,"password");
engine->m_data->address = getTextData(L,"address");
engine->m_data->port = getTextData(L,"port");
engine->m_data->serverdescription = getTextData(L,"serverdescription");
engine->m_data->servername = getTextData(L,"servername");
//close menu next time
engine->m_startgame = true;