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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
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parent
50669cd282
commit
1c1c97cbd1
72 changed files with 446 additions and 584 deletions
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@ -21,8 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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#include "gettime.h"
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#include "nodedef.h"
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#include "util/directiontables.h"
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#include "util/timetaker.h"
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#include <string.h> // memcpy, memset
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#include <cstring> // memcpy, memset
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/*
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Debug stuff
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@ -32,11 +33,6 @@ u64 emerge_time = 0;
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u64 emerge_load_time = 0;
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u64 clearflag_time = 0;
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VoxelManipulator::VoxelManipulator()
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{
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}
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VoxelManipulator::~VoxelManipulator()
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{
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clear();
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@ -110,7 +106,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
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{
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if(ndef->get(m).light_source != 0)
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c = 'S';
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else if(ndef->get(m).light_propagates == false)
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else if(!ndef->get(m).light_propagates)
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c = 'X';
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else
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{
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@ -322,23 +318,13 @@ void VoxelManipulator::clearFlag(u8 flags)
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void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
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{
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1));
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addArea(voxel_area);
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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for (const v3s16 &dir : g_6dirs) {
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// Get the position of the neighbor node
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v3s16 n2pos = p + dirs[i];
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v3s16 n2pos = p + dir;
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u32 n2i = m_area.index(n2pos);
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@ -387,15 +373,6 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
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void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
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INodeDefManager *nodemgr)
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{
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const v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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VoxelArea voxel_area(p - v3s16(1,1,1), p + v3s16(1,1,1));
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addArea(voxel_area);
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@ -410,10 +387,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
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u8 newlight = diminish_light(oldlight);
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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for (const auto &dir : g_6dirs) {
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// Get the position of the neighbor node
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v3s16 n2pos = p + dirs[i];
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v3s16 n2pos = p + dir;
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u32 n2i = m_area.index(n2pos);
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@ -457,25 +433,12 @@ const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);
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void VoxelManipulator::spreadLight(enum LightBank bank,
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std::set<v3s16> & from_nodes, INodeDefManager *nodemgr)
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{
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const v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.empty())
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return;
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std::set<v3s16> lighted_nodes;
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for(std::set<v3s16>::iterator j = from_nodes.begin();
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j != from_nodes.end(); ++j)
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{
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v3s16 pos = *j;
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for (const v3s16 &pos : from_nodes) {
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VoxelArea voxel_area(pos - v3s16(1,1,1), pos + v3s16(1,1,1));
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addArea(voxel_area);
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@ -490,10 +453,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
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u8 newlight = diminish_light(oldlight);
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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for (const v3s16 &dir : g_6dirs) {
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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v3s16 n2pos = pos + dir;
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try
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{
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