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Modernize source code: last part (#6285)

* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
This commit is contained in:
Loïc Blot 2017-08-20 13:30:50 +02:00 committed by GitHub
parent 50669cd282
commit 1c1c97cbd1
72 changed files with 446 additions and 584 deletions

View file

@ -120,8 +120,8 @@ void TestGameDef::defineSomeNodes()
"{default_stone.png";
f = ContentFeatures();
f.name = itemdef.name;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_stone.png";
for (TileDef &tiledef : f.tiledef)
tiledef.name = "default_stone.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_STONE = ndef->set(f.name, f);
@ -175,8 +175,8 @@ void TestGameDef::defineSomeNodes()
f.liquid_viscosity = 4;
f.is_ground_content = true;
f.groups["liquids"] = 3;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_water.png";
for (TileDef &tiledef : f.tiledef)
tiledef.name = "default_water.png";
idef->registerItem(itemdef);
t_CONTENT_WATER = ndef->set(f.name, f);
@ -197,8 +197,8 @@ void TestGameDef::defineSomeNodes()
f.light_source = LIGHT_MAX-1;
f.is_ground_content = true;
f.groups["liquids"] = 3;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_lava.png";
for (TileDef &tiledef : f.tiledef)
tiledef.name = "default_lava.png";
idef->registerItem(itemdef);
t_CONTENT_LAVA = ndef->set(f.name, f);
@ -215,8 +215,8 @@ void TestGameDef::defineSomeNodes()
"{default_brick.png";
f = ContentFeatures();
f.name = itemdef.name;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_brick.png";
for (TileDef &tiledef : f.tiledef)
tiledef.name = "default_brick.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_BRICK = ndef->set(f.name, f);