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Modernize source code: last part (#6285)

* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
This commit is contained in:
Loïc Blot 2017-08-20 13:30:50 +02:00 committed by GitHub
parent 50669cd282
commit 1c1c97cbd1
72 changed files with 446 additions and 584 deletions

View file

@ -71,7 +71,7 @@ std::string getSubgamePathEnv()
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
if (id.empty())
return SubgameSpec();
std::string share = porting::path_share;
std::string user = porting::path_user;
@ -81,32 +81,27 @@ SubgameSpec findSubgame(const std::string &id)
while (!search_paths.at_end()) {
std::string path = search_paths.next(PATH_DELIM);
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id, false));
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id + "_game", false));
find_paths.emplace_back(path + DIR_DELIM + id, false);
find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
}
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id, true));
find_paths.push_back(GameFindPath(
share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
find_paths.push_back(GameFindPath(
share + DIR_DELIM + "games" + DIR_DELIM + id, false));
find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id + "_game",
false);
find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
// Find game directory
std::string game_path;
bool user_game = true; // Game is in user's directory
for(u32 i=0; i<find_paths.size(); i++){
const std::string &try_path = find_paths[i].path;
if(fs::PathExists(try_path)){
for (const GameFindPath &find_path : find_paths) {
const std::string &try_path = find_path.path;
if (fs::PathExists(try_path)) {
game_path = try_path;
user_game = find_paths[i].user_specific;
user_game = find_path.user_specific;
break;
}
}
if(game_path == "")
if (game_path.empty())
return SubgameSpec();
std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
@ -116,7 +111,7 @@ SubgameSpec findSubgame(const std::string &id)
if(user != share || user_game)
mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
if (game_name.empty())
game_name = id;
std::string menuicon_path;
#ifndef SERVER
@ -137,7 +132,7 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
gamespec.path = world_gamepath;
gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
gamespec.name = getGameName(world_gamepath);
if(gamespec.name == "")
if (gamespec.name.empty())
gamespec.name = "unknown";
return gamespec;
}
@ -156,23 +151,22 @@ std::set<std::string> getAvailableGameIds()
while (!search_paths.at_end())
gamespaths.insert(search_paths.next(PATH_DELIM));
for (std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
for (const std::string &gamespath : gamespaths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
for (const fs::DirListNode &dln : dirlist) {
if(!dln.dir)
continue;
// If configuration file is not found or broken, ignore game
Settings conf;
if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
if(!getGameConfig(gamespath + DIR_DELIM + dln.name, conf))
continue;
// Add it to result
const char *ends[] = {"_game", NULL};
std::string shorter = removeStringEnd(dirlist[j].name, ends);
if(shorter != "")
std::string shorter = removeStringEnd(dln.name, ends);
if (!shorter.empty())
gameids.insert(shorter);
else
gameids.insert(dirlist[j].name);
gameids.insert(dln.name);
}
}
return gameids;
@ -182,9 +176,8 @@ std::vector<SubgameSpec> getAvailableGames()
{
std::vector<SubgameSpec> specs;
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); ++i)
specs.push_back(findSubgame(*i));
for (const auto &gameid : gameids)
specs.push_back(findSubgame(gameid));
return specs;
}
@ -235,15 +228,14 @@ std::vector<WorldSpec> getAvailableWorlds()
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream << "Searching worlds..." << std::endl;
for (std::set<std::string>::const_iterator i = worldspaths.begin();
i != worldspaths.end(); ++i) {
infostream << " In " << (*i) << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir)
for (const std::string &worldspath : worldspaths) {
infostream << " In " << worldspath << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
for (const fs::DirListNode &dln : dirvector) {
if(!dln.dir)
continue;
std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
std::string name = dirvector[j].name;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
std::string name = dln.name;
// Just allow filling in the gameid always for now
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@ -267,7 +259,7 @@ std::vector<WorldSpec> getAvailableWorlds()
WorldSpec spec(fullpath, name, gameid);
infostream<<"Old world found."<<std::endl;
worlds.push_back(spec);
}while(0);
}while(false);
infostream<<worlds.size()<<" found."<<std::endl;
return worlds;
}