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Modernize source code: last part (#6285)

* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
This commit is contained in:
Loïc Blot 2017-08-20 13:30:50 +02:00 committed by GitHub
parent 50669cd282
commit 1c1c97cbd1
72 changed files with 446 additions and 584 deletions

View file

@ -93,12 +93,6 @@ struct EnumString ScriptApiNode::es_NodeBoxType[] =
{0, NULL},
};
ScriptApiNode::ScriptApiNode() {
}
ScriptApiNode::~ScriptApiNode() {
}
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher, PointedThing pointed)
{
@ -198,7 +192,7 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
pushnode(L, newnode, ndef);
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
lua_remove(L, error_handler);
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
@ -237,7 +231,7 @@ bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
lua_pushnumber(L,dtime);
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
lua_remove(L, error_handler);
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1) == true;
return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
}
void ScriptApiNode::node_on_receive_fields(v3s16 p,