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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
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50669cd282
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1c1c97cbd1
72 changed files with 446 additions and 584 deletions
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@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstdio>
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#include <cstdlib>
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extern "C" {
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#include "lua.h"
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@ -38,9 +38,8 @@ AsyncEngine::~AsyncEngine()
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{
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// Request all threads to stop
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); ++it) {
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(*it)->stop();
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for (AsyncWorkerThread *workerThread : workerThreads) {
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workerThread->stop();
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}
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@ -51,15 +50,13 @@ AsyncEngine::~AsyncEngine()
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}
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// Wait for threads to finish
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); ++it) {
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(*it)->wait();
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for (AsyncWorkerThread *workerThread : workerThreads) {
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workerThread->wait();
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}
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// Force kill all threads
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for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
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it != workerThreads.end(); ++it) {
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delete *it;
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for (AsyncWorkerThread *workerThread : workerThreads) {
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delete workerThread;
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}
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jobQueueMutex.lock();
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@ -192,9 +189,8 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) {
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/******************************************************************************/
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void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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{
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for (std::vector<StateInitializer>::iterator it = stateInitializers.begin();
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it != stateInitializers.end(); it++) {
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(*it)(L, top);
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for (StateInitializer &stateInitializer : stateInitializers) {
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stateInitializer(L, top);
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}
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}
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@ -202,7 +198,6 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top)
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AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
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const std::string &name) :
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Thread(name),
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ScriptApiBase(),
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jobDispatcher(jobDispatcher)
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{
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lua_State *L = getStack();
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