From 1c10988d6a19b06ac9c64e83675a76dea29cad2e Mon Sep 17 00:00:00 2001 From: x2048 Date: Wed, 23 Nov 2022 22:40:26 +0100 Subject: [PATCH] Fix entity visiblity in bright artificial light (#12906) --- src/client/content_cao.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index c43ca8696..255eff52a 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -883,10 +883,14 @@ void GenericCAO::updateLight(u32 day_night_ratio) if (!pos_ok) light_at_pos = LIGHT_SUN; + // Initialize with full alpha, otherwise entity won't be visible + video::SColor light{0xFFFFFFFF}; + // Encode light into color, adding a small boost // based on the entity glow. - video::SColor light = encode_light(light_at_pos, m_prop.glow); - if (!m_enable_shaders) + if (m_enable_shaders) + light = encode_light(light_at_pos, m_prop.glow); + else final_color_blend(&light, light_at_pos, day_night_ratio); if (light != m_last_light) {