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Player movement speed and node access distance checking

This commit is contained in:
Perttu Ahola 2011-11-26 14:03:56 +02:00
parent 8bd178c2e5
commit 1bfc3c1eb9
3 changed files with 79 additions and 13 deletions

View file

@ -207,12 +207,22 @@ public:
/* ServerActiveObject interface */
u8 getType() const
{return ACTIVEOBJECT_TYPE_PLAYER;}
{return ACTIVEOBJECT_TYPE_PLAYER;}
virtual void setPos(v3f pos)
{ setPosition(pos); }
{
setPosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
m_last_good_position_age = 0;
}
virtual void moveTo(v3f pos, bool continuous)
{ setPosition(pos); }
{
setPosition(pos);
// Movement caused by this command is always valid
m_last_good_position = pos;
m_last_good_position_age = 0;
}
virtual std::string getDescription(){return getName();}
// Returns a reference
@ -222,7 +232,10 @@ public:
virtual bool addToInventory(InventoryItem *item);
virtual void setHP(s16 hp_);
virtual s16 getHP();
v3f m_last_good_position;
float m_last_good_position_age;
private:
};